skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
inherit ROOM_OBJ;
#include <money.h>
#include <move_failures.h>

#define SIGN_MAKING_PICK_UP_TIME (24 * 60 * 60)

class sign_type {
   string short;
   string long;
   int cost;
   int weight;
   int max_letters;
   int max_lines;
}

class sign_making {
   int type;
   string mess;
   string colour;
   int pick_up;
}

private nosave class sign_type* _signtypes;
private nosave mapping _paintcolours;
private nosave string _save_file;
private nosave string _language;
private nosave function _open_func;
private mapping _signs;

void do_load();

void create() {
   _signtypes = ({ });
   _paintcolours = ([ ]);
   _signs = ([ ]);
   ::create();
   do_load();
   add_help_file("sign_writer");
} /* create() */

/**
 * This method checks to see if the shop is open.
 * @return 1 if it is open, 0 if not
 */
int is_open() {
   if (_open_func) {
      return evaluate(_open_func);
   }
   return 1;
} /* is_open() */

/**
 * This method sets a function to call to test to see if the shop
 * is open.
 * @param open_func the function to call
 */
void set_open_func(function func) {
   _open_func = func;
} /* set_open_func() */

/**
 * This method returns the current function used to test to see
 * if the shop is open or not.
 */
function query_open_func() {
   return _open_func;
} /* query_open_func() */

/**
 * This method sets the language the shop works in.
 * @param language the language the shop uses
 */
void set_language(string lang) {
   _language = lang;
} /* set_language() */

/**
 * This method returns the language the shop works in.
 * @return the language the shop works in
 */
string query_language() {
   return _language;
} /* query_language() */

/**
 * This method sets the save file for the shop.
 * @param save_file the save file name
 */
void set_save_file_name(string save) {
   _save_file = save;
} /* set_save_file_name() */

/**
 * THis method returns the current save file name of the shop.
 * @return the save file name of the shop
 */
string query_save_file_name() {
   return _save_file;
} /* query_save_file_name() */

/**
 * This method saves us.
 * @ignore yes
 */
void do_save() {
   if (_save_file) {
      save_object(_save_file);
   }
} /* do_save() */

/**
 * This method saves us.
 * @ignore yes
 */
void do_load() {
   if (_save_file) {
      restore_object(_save_file);
   }
} /* do_load() */

/**
 * This method adds a paint colour to the shop and how much that
 * colour costs to use.  The cost for the colour is the cost per
 * letter.
 * @param colour the colour of the paint
 * @param cost the cost of the paint
 */
void add_paint_colour(string colour, int cost) {
   _paintcolours[colour] = cost;
} /* add_paint() */

/**
 * This method adds the types of signs that are available.
 * @param short the short description of the sign
 * @param cost the base cost of the sign
 * @param weight how heavy the sign is
 * @param max_letters most letters
 * @param max_lines the most lines
 */
void add_sign_type(string short, string long, int cost,
                   int weight, int max_letters, int max_lines) {
   class sign_type bing;

   bing = new(class sign_type);
   bing->short = short;
   bing->long = long;
   bing->cost = cost;
   bing->weight = weight;
   bing->max_letters = max_letters;
   bing->max_lines = max_lines;
   _signtypes += ({ bing });
} /* add_sign_type() */

/**
 * This method adds a sign into the current list of signs to be
 * made.
 * @param owner the person who owns the sign
 * @param type the type of the sign
 * @param mess the message on the sign
 * @param colour the colour of the sign
 */
void add_sign_making(string owner, int type, string mess,
                     string colour, int pick_up) {
   class sign_making bing;

   bing = new(class sign_making);
   bing->type = type;
   bing->mess = mess;
   bing->colour = colour;
   bing->pick_up = pick_up;
   if (!_signs[owner]) {
      _signs[owner] = ({ });
   }
   _signs[owner] += ({ bing });
   do_save();
} /* add_sign_making() */

/**
 * This method is called when the player orders a sign.
 * @param type the type of sign to order
 * @return 1 on success 0 on failure
 */
int do_order(string type) {
   int pos;
   int cost;
   string place;

   if (!is_open()) {
      add_failed_mess(the_short() + " is not currently open.\n");
      return 0;
   }

   if (strlen(type) == 1) {
      pos = lower_case(type)[0] - 'a';
      if (pos < 0 || pos > sizeof(_signtypes)) {
         add_failed_mess("The id must be between 'a' and '" +
               sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
         return 0;
      }
   } else {
      add_failed_mess("The id must be between 'a' and '" +
            sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
      return 0;
   }

   place = query_property("place");
   if (!place) {
      place = "default";
   }

   cost = _signtypes[pos]->cost;
   if (cost > this_player()->query_value_in(place)) {
      add_failed_mess("You do not have enough money to pay for this "
            "sign.  You "
            "need " + MONEY_HAND->money_value_string(cost, place) +
            ".\n");
      return 0;
   }
   // Ok, we have our type...   Now lets get a message...
   write("Using a sign of type " + _signtypes[pos]->short +
         ".  What message would "
         "you like on your sign?\n");
   this_player()->do_edit("", "finish_editing_message", this_object(),
                          0, pos);
   add_succeeded_mess(({ "",
                         "$N looks into getting a sign made up.\n" }));
   return 1;
} /* do_order() */


/** @ignore yes*/
void finish_editing_message(string mess, int type) {
   string colour;
   int cost;
   string place;
   class sign_type bing;

   if (!mess) {
      write("Aborting sign writing process.\n");
      return ;
   }

   bing = _signtypes[type];
   if (strlen(replace(mess, ({ "\n", "", }))) > bing->max_letters) {
      write("The message " + mess + " has too many letters for the "
            "sign " + bing->short + ", the most allowed is " +
            bing->max_letters + ", you have " +
            strlen(replace(mess, ({ "\n", "", }))) +
            ".\n");
      return ;
   }

   if (sizeof(explode(mess, "\n")) > bing->max_lines) {
      write("The message " + mess + " has too many lines for the "
            "sign " + bing->short + ", the most allowed is " +
            bing->max_lines + ", you have " +
            sizeof(explode(mess, "\n")) +
            ".\n");
      return ;
   }

   write("You have selected a sign of type " + bing->short + " and have "
         "decided to put the message:\n" + mess + "\nonto the sign.\n"
         "Paint colours are:\n");
   place = query_property("place");
   if (!place) {
      place = "default";
   }
   foreach (colour, cost in _paintcolours) {
      write(sprintf("%-20s %s per letter\n", colour,
            MONEY_HAND->money_value_string(cost, place)));
   }

   write("What colour paint would you like? ");
   input_to("finish_sign", 0, type, mess);
} /* finish_editing_message() */

/** @ignore yes */
void finish_sign(string colour, int type, string mess) {
   int cost;
   string place;
   class sign_type bing;

   colour = lower_case(colour);
   bing = _signtypes[type];
   if (!strlen(colour)) {
      write("Aborting the sign process.\n");
      return ;
   }

   if (!_paintcolours[colour]) {
      write("I am sorry, we do not stock " + colour + ".\n");
      write("Try one of " +
            query_multiple_short(keys(_paintcolours)) + ".\n");
      write("What colour paint would you like? ");
      input_to("finish_sign", 0, type, mess);
      return ;
   }

   place = query_property("place");
   if (!place) {
      place = "default";
   }

   cost = _paintcolours[colour] *
          strlen(replace(mess, ({ "\n", "", " ", "" })));
   cost += bing->cost;
   if (cost > this_player()->query_value_in(place)) {
      write("You do not have enough money to pay for this sign.  You "
            "need " + MONEY_HAND->money_value_string(cost, place) +
            ".\n");
      return ;
   }
   write("Making a sign of type " + bing->short + " with a message of:\n" +
         mess + "\nWill cost " +
         MONEY_HAND->money_value_string(cost, place) +
         ".\nDo you wish to make this sign? ");
   input_to("validate_sign", 0, type, mess, colour, cost);
} /* finish_sign() */

/** @ignore yes */
void validate_sign(string choice, int type, string mess,
                   string colour, int cost) {
   int pick_up;
   string place;
   class sign_type bing;

   place = query_property("place");
   if (!place) {
      place = "default";
   }

   if (cost > this_player()->query_value_in(place)) {
      write("You do not have enough money to pay for this sign.  You "
            "need " + MONEY_HAND->money_value_string(cost, place) +
            ".\n");
      return ;
   }

   bing = _signtypes[type];
   choice = lower_case(choice);
   if (!strlen(choice) || (choice[0] != 'n' && choice[0] != 'y')) {

      write("You did not enter 'yes' or 'no'.  Please try again.\n");
      write("Making a sign of type " + bing->short + " with a message of:\n" +
            mess + "\nWill cost " +
            MONEY_HAND->money_value_string(cost, place) +
            ".\nDo you wish to make this sign? ");
      input_to("validate_sign", 0, type, mess, colour);
      return 0;
   }

   this_player()->pay_money( (mixed *)MONEY_HAND->create_money_array(
               cost, place ), place );

   pick_up = time() + SIGN_MAKING_PICK_UP_TIME;
   add_sign_making(this_player()->query_name(), type, mess, colour,
                   pick_up);
   write("Ok, we will start making your sign.  Please come "
         "back tomorrow (after " + ctime(pick_up) +
         ") to pick up your sign.\n");
} /* validate_sign() */

/**
 * This method is called when the player comes back to pick up a sign
 * (or signs) that are being made.
 */
int do_collect() {
   class sign_making sign;
   class sign_type type;
   object* ok;
   string* not_yet;
   string* bits;
   object ob;

   if (!is_open()) {
      add_failed_mess(the_short() + " is not currently open.\n");
      return 0;
   }

   if (!_signs[this_player()->query_name()]) {
      add_failed_mess("You have no signs to pick up.\n");
      return 0;
   }

   ok = ({ });
   not_yet = ({ });
   foreach (sign in _signs[this_player()->query_name()]) {
      if (time() > sign->pick_up) {
         type = _signtypes[sign->type];
         //
         // Ok!
         //
         ob = clone_object("/std/room/furniture/basic");
         bits = explode(type->short, " ");
         ob->set_name(bits[<1]);
         ob->add_adjective(bits[0..<2]);
         ob->set_short(type->short);
         ob->set_long(type->long);
         ob->set_weight(type->weight);
         ob->add_read_mess(sign->mess, sign->colour + " paint",
                           query_language(), 1);
         ob->add_property("sign");
         if (ob->move(this_player()) != MOVE_OK) {
            ob->move(this_object());
         }
         ok += ({ ob });
      } else {
         not_yet += ({ _signtypes[sign->type]->short + " with " +
                       sign->colour + " letters" });
      }
   }

   if (sizeof(ok)) {
      add_succeeded_mess("$N pick$s up $I.\n", ok);
      return 1;
   }
   if (sizeof(not_yet) == 1) {
      add_failed_mess("The sign " + query_multiple_short(not_yet) +
                      " is not ready to be picked up yet.\n");
   } else {
      add_failed_mess("The signs " + query_multiple_short(not_yet) +
                      " are not ready to be picked up yet.\n");
   }
   return 0;
} /* do_collect() */

/**
 * This method browses one of the sign types.  THis shows detailed
 * information about the sign type.
 * @param type the type to browse
 */
int do_browse(string type) {
   class sign_type bing;
   string place;
   int pos;

   if (!is_open()) {
      add_failed_mess(the_short() + " is not currently open.\n");
      return 0;
   }

   place = query_property("place");
   if (!place) {
      place = "default";
   }

   if (strlen(type) == 1) {
      pos = lower_case(type)[0] - 'a';
      if (pos < 0 || pos > sizeof(_signtypes)) {
         add_failed_mess("The id must be between 'a' and '" +
               sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
         return 0;
      }
   } else {
      add_failed_mess("The id must be between 'a' and '" +
            sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
      return 0;
   }


   bing = _signtypes[pos];

   write("The sign of type " + type + " has a short description of '" +
         bing->short + "' and a long description:\n" + bing->long +
         "\nIt will cost " +
         MONEY_HAND->money_value_string(bing->cost, place) +
         " and will take a maximum of " + bing->max_letters +
         " letters and a maximum number of lines of " +
         bing->max_lines + ".\n");
   add_succeeded_mess(({ "", "$N browses a sign in " + the_short() +
                             ".\n" }));
   return 1;
} /* do_browse() */

/**
 * This method lists all the current sign types.
 */
int do_list() {
   class sign_type bing;
   int i;
   string ret;
   string place;
   string colour;
   int cost;

   if (!is_open()) {
      add_failed_mess(the_short() + " is not currently open.\n");
      return 0;
   }

   place = query_property("place");
   if (!place) {
      place = "default";
   }

   ret = "Signs availabe:\n";
   for (i = 0; i < sizeof(_signtypes); i++) {
      bing = _signtypes[i];
      ret += "$I$7=   " + sprintf("%c", 'a' + i) +
             ") " + bing->short + " costs " +
         MONEY_HAND->money_value_string(bing->cost, place) +
         " with " + bing->max_letters + " characters and " +
         bing->max_lines + " lines.\n";

   }

   ret += "\n$I$0=Colours available:\n";
   foreach (colour, cost in _paintcolours) {
      ret += sprintf("$I$7=   %-20s %s per letter\n", colour,
            MONEY_HAND->money_value_string(cost, place));
   }

   write("$P$Sign browse$P$" + ret);
   add_succeeded_mess(({ "", "$N lists the signs in " +
                             the_short() + ".\n" }) );
   return 1;
} /* do_list() */

void init() {
   add_command("list", "", (: do_list() :));
   add_command("browse", "<string'sign'>", (: do_browse($4[0]) :));
   add_command("collect", "sign", (: do_collect() :));
   add_command("buy", "<string'sign'>", (: do_order($4[0]) :));
   add_command("order", "<string'sign'>", (: do_order($4[0]) :));
} /* init() */