inherit "/std/races/base"; void setup() { set_name( "centaur" ); set_long( "Half man, half beast, centaurs have the body of a horse and " "the torso of a man, with a man's intelligence but fearsome strength " "from the powerful horse body.\n" ); set_desc( "half man, half beast, centaurs have the body of a horse and " "the torso and head of a man; subsequently they have the man's " "intelligence but fearsome strength from the powerful horse body" ); set_height( 260 ); set_weight( 8000 ); bits = ({ "head", "head", ({ 0, 20, 0, "left ear", "right ear", "left eye", "right eye", "nose", "mane", "scalp", "tongue", "skull" }), "left ear", "ear", ({ "head", 1, 0 }), "right ear", "ear", ({ "head", 1, 0 }), "left eye", "eye", ({ "head", 1, 0 }), "right eye", "eye", ({ "head", 1, 0 }), "nose", "nose", ({ "head", 1, 0 }), "scalp", "scalp", ({ "head", 1, 0 }), "tongue", "tongue", ({ "head", 1, 0 }), "skull", "skull", ({ "head", 10, 0, "teeth", "brain" }), "brain", "brain", ({ "skull", 20, 0 }), "teeth", "teeth", ({ "skull", 2, ({"/std/bit_set", 1}), "tooth" }), "tooth", "tooth", ({ "teeth", 1, ({"/std/bit", 32}) }), "torso", "chest", ({ 0, 500, 0, "heart", "liver", "left kidney", "right kidney", "left lung", "right lung", "spleen", "first stomach", "second stomach", "third stomach", "fourth stomach", "intestine", "pancreas", "genitals" }), "heart", "heart", ({ "torso", 10, 0 }), "liver", "liver", ({ "torso", 5, 0 }), "left kidney", "kidney", ({ "torso", 5, 0 }), "right kidney", "kidney", ({ "torso", 5, 0 }), "left lung", "lung", ({ "torso", 10, 0 }), "right lung", "lung", ({ "torso", 10, 0 }), "spleen", "spleen", ({ "torso", 5, 0 }), "intestine", "gut", ({ "torso", 30, 0 }), "pancreas", "pancreas", ({ "torso", 5, 0 }), "first stomach", "stomach", ({ "torso", 30, 0 }), "second stomach", "stomach", ({ "torso", 30, 0 }), "third stomach", "stomach", ({ "torso", 30, 0 }), "fourth stomach", "stomach", ({ "torso", 30, 0 }), "genitals", "genitals", ({ 0, 5, 0 }), "left arm", "arm", ({ 0, 40, 0, "left hand" }), "left hand", "hand", ({ "left arm", 10, 0, "left little finger", "left third finger", "left index finger", "left ring finger", "left thumb" }), "right arm", "arm", ({ 0, 40, 0, "right hand" }), "right hand", "hand", ({ "right arm", 10, 0, "right little finger", "right third finger", "right index finger", "right ring finger", "right thumb" }), "left little finger", "finger", ({ "left hand", 1, 0 }), "left third finger", "finger", ({ "left hand", 1, 0 }), "left index finger", "finger", ({ "left hand", 1, 0 }), "left ring finger", "finger", ({ "left hand", 1, 0 }), "left thumb", "finger", ({ "left hand", 1, 0 }), "right little finger", "finger", ({ "right hand", 1, 0 }), "right third finger", "finger", ({ "right hand", 1, 0 }), "right index finger", "finger", ({ "right hand", 1, 0 }), "right ring finger", "finger", ({ "right hand", 1, 0 }), "right thumb", "finger", ({ "right hand", 1, 0 }), "left front leg", "leg", ({ 0, 130, 0, "left front hoof" }), "left front hoof", "hoof", ({ "left front leg", 10, 0 }), "right front leg", "leg", ({ 0, 130, 0, "right front hoof" }), "right front hoof","hoof", ({ "right front leg", 10, 0 }), "left back leg", "leg", ({ 0, 180, 0, "left back hoof" }), "left back hoof","hoof",({ "left back leg", 10, 0 }), "right back leg", "leg", ({ 0, 180, 0, "right back hoof"}), "right back hoof", "hoof", ({ "right back leg", 10, 0 }), "tail", "tail", ({ 0, 15, 0 }), "skin", "skin", ({ 0, 175, 0 }) }); inedible = ({ "skull", "left front hoof", "right front hoof", "left back hoof", "right back hoof", "tail", "teeth", "tooth", "skull" }); unrottable = ({ "skull", "left front hoof", "right front hoof", "left back hoof", "right back hoof", "tail", "teeth", "tooth", "skull" }); set_skin("hide"); add_ac( "blunt", "blunt", 80 ); add_ac( "sharp", "sharp", 70 ); add_ac( "pierce", "pierce", 50 ); set_sight( ({ 0, 5, 100, 125 }) ); set_stats( ({ 4, 4, 0, 8, 2 }) ); } /* setup() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 4 + sqrt( number ) / 2; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "standard" ); thing->remove_attack( "hoof" ); thing->add_attack( "hands", 75, ({ 2 * number, 8, number }), "blunt", "unarmed", "unarmed_hands" ); thing->add_attack( "hoof", 50, ({ 4 * number, 10, number }), "blunt", "unarmed", 0 ); } /* set_unarmed_attacks() */