/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("set_damage_chance() sets the percentage" " of the damage carried through to the item when" " it is hit. The higher the number, the more damage" " the item takes.\nSyntax:\nset_damage_change(amount);\n" "Example:\nset_damage_chance(20);\n"); add_exit("back",ITEMSC+"basic_start","path"); } /* setup() */