// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("staff" ); set_short("crooked staff" ); add_adjective(({ "crooked" }) ); add_alias(({ "crook" }) ); add_plural(({ "crooked staves" }) ); set_long( "This is a long crooked staff which a shepherd would use. " "It looks fairly hefty.\n" ); set_material("wood"); set_weight( 40 ); set_value( 320 ); new_weapon( 1800 ); set_damage_chance(2 ); add_attack( "thwack", 50, ({ 10, 4, 50 }), "blunt", "blunt" ); add_attack( "smash", 50, ({ 20, 4, 40 }), "blunt", "blunt" ); set_no_limbs(2); } /* setup() */