// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("knife" ); set_short("copper fighting knife" ); set_main_plural("copper fighting knives" ); add_adjective(({ "copper", "fighting" }) ); set_long("This copper knife has been designed solely for fighting. " "It isn't very stylish, but its straight blade and strong hilt make " "it the weapon of choice for anyone practicing knife fighting in " "dark alleys.\n" ); set_weight(9 ); set_value(180 ); new_weapon(2200 ); set_damage_chance(8 ); set_material("copper"); add_attack("slice", 100, ({ 10, 5, 15 }), "sharp", "sharp" ); add_attack("stab", 50, ({ 10, 2, 20 }), "pierce", "pierce"); } /* setup() */