// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("mallet" ); set_short("wooden mallet" ); add_adjective(({ "wooden" }) ); set_long("This is the sort of mallet that is used for general purposes." " It's a large squared off lump of wood on the end of a solid " "length of wood about a foot long.\n" ); set_weight(30 ); set_value(300 ); new_weapon(1920 ); set_damage_chance(5 ); add_attack("smash", 30, ({ 10, 3, 10 }), "blunt", "blunt", 0 ); add_attack("swing", 30, ({ 10, 3, 10 }), "blunt", "blunt", 0 ); add_attack("crush", 30, ({ 10, 3, 10 }), "blunt", "blunt", 0); } /* setup() */