// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("cudgel" ); set_short("cudgel" ); add_adjective(({ }) ); add_alias(({ }) ); add_plural(({ "cudgels" }) ); set_long( "This is pretty much yer basic cudgel- just a bit o' gnarled wood.\n" ); set_weight( 100 ); set_value( 3000 ); new_weapon( 1000 ); set_damage_chance(3 ); add_attack("blunt", 75, ({ 50, 3, 60 }), "blunt", "blunt", 0 ); add_attack("blunt", 35, ({ 0, 10, 10 }), "blunt", "blunt", 0); } /* setup() */