// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("club" ); set_short("giant wooden club" ); add_adjective(({ "giant", "wooden" }) ); set_main_plural("giant wooden clubs" ); set_long("This massive wooden club is very crude, but is " "probably quite effective in the right hands.\n" ); set_weight(600 ); set_value(400 ); new_weapon(1280 ); set_damage_chance(2 ); add_attack("smash", 30, ({ 120, 5, 100 }), "blunt", "blunt", 0); } /* setup() */