.DT wands $MUDNAME$ concepts help wands .SH Name .SP 5 5 wands - magical artifacts. .EP .SH Syntax .SI 5 zap <wand> at <object> zap <object> with <wand> .EI .SH Description .SP 5 5 Magic wands do a variety of things to a specific target. Each wand has one purpose (e.g. the wand of healing heals the target a little, the wand of striking does some damage to the target, etc.) but it is not always obvious what this is - there are means to identify artifacts and if you are sufficiently adept you will come to automatically recognise a particular artifact with time. In order to be able to zap a wand, you must be holding it and your level in "magic.items.held.wand" must be sufficiently high for that wand - there are rumours of wands of artifact probing which tell the wielder the level of an artifact and how many charges it has remaining. Every time a wand is used successfully (or it backfires...) one charge is taken away. There are also means to recharge wands, but this is generally a hazardous pastime unless you are very careful. .EP .SH Example .SI 5 > hold wand You hold the wand in your left hand. > zap wand at deutha You zap the wand at yourself. You feel a lot better. > unhold wand You put down the wand. .EI .SH See also .SP 5 5 cast, commands, spells. .EP