inherit WEAPON_OBJ; void setup() { set_name("mace"); set_short("mace"); set_long("This mace is sort of a cross between a hammer and a club. It " "is club shaped with a heavy lump on the end.\n" ); set_weight(100); set_value(900); new_weapon(1000); set_damage_chance(5); add_attack("swing", 70, ({ 11, 4, 30 }), "blunt", "blunt"); add_attack("smash", 50, ({ 8, 3, 40 }), "blunt", "blunt"); } /* setup() */