// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("jerkin" ); set_short("leather jerkin" ); add_adjective("leather" ); set_long("This is a short, sleeveless jacket made of tough " "leather.\n" ); set_material("leather" ); set_type("shirt" ); set_weight(18 ); setup_armour(18000 ); set_value(400 ); set_damage_chance(20 ); add_ac("sharp", "sharp", 40 ); add_ac("blunt", "blunt", 30 ); add_ac("pierce", "pierce", 20); } /* setup() */