inherit ROOM_OBJ; void setup() { set_short( "rock-walled tunnel" ); set_light( 20 ); set_room_size( 5 ); set_long( "You are tunnel with rough-hewn rock walls. It looks as though "+ "it has been deserted for a long time.\n" ); add_item( ({ "rough-hewn rock wall", "rock" }), "The walls are rough, "+ "where the tunnel was hewn out of the rock." ); } /* setup() */ string query_exit_type( string word ) { return "corridor"; }