// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("kilt" ); set_short("leather kilt" ); add_adjective("leather" ); add_plural(({"leather kilts"}) ); set_long( "This leather kilt is battered and dusty, but still " "strong and durable.\n" ); set_material("leather" ); set_type("skirt" ); set_weight( 40 ); set_value(1000 ); setup_armour( 500 ); add_ac( "blunt", "blunt", 10 ); add_ac( "sharp", "sharp", 30 ); add_ac( "pierce", "pierce", 10); } /* setup() */