// Autogenned file inherit CLOTHING_OBJ; void setup(){ set_name("carryall" ); set_short("leather carryall" ); add_adjective(({ "leather", "authentic", "barbarian" }) ); add_alias("bag" ); add_alias("sack" ); set_long("This is a leather sack with a long strap attached. With " "more rhinestones it would be called a purse. But this one " "is quite a bit more rugged than that, and exudes adventure.\n" ); set_material("leather" ); set_weight(15 ); set_value(4000 ); set_type("sash" ); setup_clothing(1000 ); set_damage_chance(20 ); add_pocket("main", 200 ); add_wear_effect("/std/effects/attached/single_shoulder" ); set_read_mess("Handcrafted Authentic Barbarian Supplies" ); } /* setup() */