// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("cervilliere" ); set_short("cervilliere" ); add_alias( "helm" ); add_adjective( "steel" ); add_plural( "helms" ); set_long("This is a simple steel helm which fits tightly " "around the head, leaving the face exposed. It " "has a slight brim running around its edges.\n" ); set_material("steel" ); set_type("helmet" ); set_weight(24 ); setup_armour(14000 ); set_value(1400 ); set_damage_chance(10 ); add_ac("sharp", "sharp", 70 ); add_ac("blunt", "blunt", 50 ); add_ac("pierce", "pierce", 60); } /* setup() */