/** * The standard inheritable object for player-run shop shopkeepers. * This object defines the npc shopkeeper, and its interaction with * players. The majority of player-shop functionality is handled * from within the main office. See the header file for a complete * description of the shop's workings. * @see /include/player_shop.h * @see /std/shops/player_shop/office.c * @see /std/shops/player_shop/mgr_office.c * @see /std/shops/player_shop/counter.c * @see /std/shops/player_shop/storeroom.c * @see /std/shops/player_shop/shop_front.c * @author Ringo * @started 1st August 1999 */ inherit NPC_OBJ;