skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/*
	efuns_sock.c: this file contains the socket efunctions called from
	inside eval_instruction() in interpret.c.
*/

#ifdef LATTICE
#include "/lpc_incl.h"
#include "/socket_err.h"
#include "/include/socket_err.h"
#include "/socket_efuns.h"
#include "/comm.h"
#else
#include "../lpc_incl.h"
#include "../socket_err.h"
#include "../include/socket_err.h"
#include "../socket_efuns.h"
#include "../comm.h"
#include "../efun_protos.h"
#endif

#define VALID_SOCKET(x) check_valid_socket((x), fd, get_socket_owner(fd), addr, port)

#ifdef F_SOCKET_CREATE
void
f_socket_create (void)
{
    int fd, num_arg = st_num_arg;
    svalue_t *arg;

    arg = sp - num_arg + 1;
    if ((num_arg == 3) && !(arg[2].type & (T_STRING | T_FUNCTION))) {
	bad_arg(3, F_SOCKET_CREATE);
    }
    if (check_valid_socket("create", -1, current_object, "N/A", -1)) {
	if (num_arg == 2)
	    fd = socket_create(arg[0].u.number, &arg[1], NULL);
	else {
	    fd = socket_create(arg[0].u.number, &arg[1], &arg[2]);
	}
        pop_n_elems(num_arg - 1);
        sp->u.number = fd;
    } else {
        pop_n_elems(num_arg - 1);
        sp->u.number = EESECURITY;
    }
}
#endif

#ifdef F_SOCKET_BIND
void
f_socket_bind (void)
{
    int i, fd, port, num_arg = st_num_arg;
    svalue_t *arg;
    char addr[ADDR_BUF_SIZE];

    arg = sp - num_arg + 1;
    if ((num_arg == 3) && (arg[2].type != T_STRING)) {
	bad_arg(3, F_SOCKET_BIND);
    }

    fd = arg[0].u.number;
    get_socket_address(fd, addr, &port, 0);

    if (VALID_SOCKET("bind")) {
	i = socket_bind(fd, arg[1].u.number, (num_arg == 3 ? arg[2].u.string : 0));
	pop_n_elems(num_arg - 1);
        sp->u.number = i;
    } else {
	pop_n_elems(num_arg - 1);
	sp->u.number = EESECURITY;
    }
}
#endif

#ifdef F_SOCKET_LISTEN
void
f_socket_listen (void)
{
    int i, fd, port;
    char addr[ADDR_BUF_SIZE];

    fd = (sp - 1)->u.number;
    get_socket_address(fd, addr, &port, 0);

    if (VALID_SOCKET("listen")) {
	i = socket_listen(fd, sp);
	pop_stack();
        sp->u.number = i;
    } else {
	pop_stack();
        sp->u.number = EESECURITY;
    }
}
#endif

#ifdef F_SOCKET_ACCEPT
void
f_socket_accept (void)
{
    int port, fd;
    char addr[ADDR_BUF_SIZE];

    if (!(sp->type & (T_STRING | T_FUNCTION))) {
	bad_arg(3, F_SOCKET_ACCEPT);
    }
    get_socket_address(fd = (sp-2)->u.number, addr, &port, 0);

    (sp-2)->u.number = VALID_SOCKET("accept") ?
       socket_accept(fd, (sp - 1), sp) :
	 EESECURITY;
    pop_2_elems();
}
#endif

#ifdef F_SOCKET_CONNECT
void
f_socket_connect (void)
{
    int i, fd, port;
    char addr[ADDR_BUF_SIZE];

    if (!((sp - 1)->type & (T_FUNCTION | T_STRING))) {
	bad_arg(3, F_SOCKET_CONNECT);
    }
    if (!(sp->type & (T_FUNCTION | T_STRING))) {
	bad_arg(4, F_SOCKET_CONNECT);
    }
    fd = (sp - 3)->u.number;
    get_socket_address(fd, addr, &port, 0);

    if (!strcmp(addr, "0.0.0.0") && port == 0) {
	/*
	 * socket descriptor is not bound yet
	 */
	char *s;
	int start = 0;

	addr[0] = '\0';
	if ((s = strchr((sp - 2)->u.string, ' '))) {
	    /*
	     * use specified address and port
	     */
	    i = s - (sp - 2)->u.string;
	    if (i > ADDR_BUF_SIZE - 1) {
		start = i - ADDR_BUF_SIZE - 1;
		i = ADDR_BUF_SIZE - 1;
	    }
	    strncat(addr, (sp - 2)->u.string + start, i);
	    port = atoi(s + 1);
	}
#ifdef DEBUG
    } else {
	fprintf(stderr, "socket_connect: socket already bound to address/port: %s/%d\n",
		addr, port);
	fprintf(stderr, "socket_connect: requested on: %s\n", (sp - 2)->u.string);
#endif
    }

    (sp-3)->u.number = VALID_SOCKET("connect") ?
      socket_connect(fd, (sp - 2)->u.string, sp - 1, sp) : EESECURITY;
    pop_3_elems();
}
#endif

#ifdef F_SOCKET_WRITE
void
f_socket_write (void)
{
    int i, fd, port;
    svalue_t *arg;
    char addr[ADDR_BUF_SIZE];
    int num_arg = st_num_arg;

    arg = sp - num_arg + 1;
    if ((num_arg == 3) && (arg[2].type != T_STRING)) {
	bad_arg(3, F_SOCKET_WRITE);
    }
    fd = arg[0].u.number;
    get_socket_address(fd, addr, &port, 0);

    if (VALID_SOCKET("write")) {
	i = socket_write(fd, &arg[1],
			 (num_arg == 3) ? arg[2].u.string : (char *) NULL);
        pop_n_elems(num_arg - 1);
        sp->u.number = i;
    } else {
        pop_n_elems(num_arg - 1);
        sp->u.number = EESECURITY;
    }
}
#endif

#ifdef F_SOCKET_CLOSE
void
f_socket_close (void)
{
    int fd, port;
    char addr[ADDR_BUF_SIZE];

    fd = sp->u.number;
    get_socket_address(fd, addr, &port, 0);

    sp->u.number = VALID_SOCKET("close") ? socket_close(fd, 0) : EESECURITY;
}
#endif

#ifdef F_SOCKET_RELEASE
void
f_socket_release (void)
{
    int fd, port;
    char addr[ADDR_BUF_SIZE];
    
    if (!(sp->type & (T_STRING | T_FUNCTION))) {
	bad_arg(3, F_SOCKET_RELEASE);
    }
    fd = (sp - 2)->u.number;
    get_socket_address(fd, addr, &port, 0);

    (sp-2)->u.number = VALID_SOCKET("release") ?
      socket_release((sp - 2)->u.number, (sp - 1)->u.ob, sp) :
	EESECURITY;

    pop_stack();
    /* the object might have been dested an removed from the stack */
    if (sp->type == T_OBJECT)
	free_object(&sp->u.ob, "socket_release()");
    sp--;
}
#endif

#ifdef F_SOCKET_ACQUIRE
void
f_socket_acquire (void)
{
    int fd, port;
    char addr[ADDR_BUF_SIZE];

    if (!((sp - 1)->type & (T_FUNCTION | T_STRING))) {
	bad_arg(3, F_SOCKET_ACQUIRE);
    }
    if (!(sp->type & (T_FUNCTION | T_STRING))) {
	bad_arg(4, F_SOCKET_ACQUIRE);
    }
    fd = (sp - 3)->u.number;
    get_socket_address(fd, addr, &port, 0);

    (sp-3)->u.number = VALID_SOCKET("acquire") ?
      socket_acquire((sp - 3)->u.number, (sp - 2),
		     (sp - 1), sp) : EESECURITY;

    pop_3_elems();
}
#endif

#ifdef F_SOCKET_ERROR
void
f_socket_error (void)
{
    put_constant_string(socket_error(sp->u.number));
}
#endif

#ifdef F_SOCKET_ADDRESS
void
f_socket_address (void)
{
    char *str;
    int local, port;
    char addr[ADDR_BUF_SIZE];
    char buf[2 * ADDR_BUF_SIZE]; /* a bit of overkill to be safe */


/*
 * Ok, we will add in a cute little check thing here to see if it is
 * an object or not...
 */
    local = (sp--)->u.number;
    if (sp->type & T_OBJECT) {
        char *tmp;

/* This is so we can get the address of interactives as well. */

        if (!sp->u.ob->interactive) {
            free_object(&sp->u.ob, "f_socket_address:1");
            *sp = const0u;
            return;
	}
        tmp = inet_ntoa(sp->u.ob->interactive->addr.sin_addr);
        sprintf(buf, "%s %d", tmp, 
		ntohs(sp->u.ob->interactive->addr.sin_port));
	str = string_copy(buf, "f_socket_address");
        free_object(&sp->u.ob, "f_socket_address:2");
        put_malloced_string(str);
        return;
    }
    get_socket_address(sp->u.number, addr, &port, local);
    sprintf(buf, "%s %d", addr, port);
    str = string_copy(buf, "f_socket_address");
    put_malloced_string(str);
}				/* f_socket_address() */
#endif

#ifdef F_SOCKET_STATUS
void
f_socket_status (void)
{
     array_t *info;
     int i;
     
     if (st_num_arg) {
	 info = socket_status(sp->u.number);
	 
	 if (!info) {
	     sp->u.number = 0;
	 } else {
	     sp->type = T_ARRAY;
	     sp->u.arr = info;
	 }
     } else {
	 info = allocate_empty_array(max_lpc_socks);
	 for (i = 0; i < max_lpc_socks; i++) {
	     info->item[i].type = T_ARRAY;
	     info->item[i].u.arr = socket_status(i);
	 }
	 push_refed_array(info);
     }
}
#endif