// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("cutlass" ); set_short("cutlass" ); set_main_plural("cutlasses" ); set_long("This cutlass has a short, wide, slightly curved " "blade. It's the sort of thing you'd expect a " "sailor on a warship to use.\n" ); set_material("steel" ); set_weight(38 ); new_weapon(2280 ); set_damage_chance(5 ); set_value(1000 ); add_attack("slice", 100, ({ 20, 5, 20 }), "sharp", "sharp"); } /* setup() */