skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: splinted_leg.c,v 1.4 1999/07/20 15:10:52 tannah Exp $
 *
 *
 */

/**
 * This is the effect skelton docs.  This effect
 * has a classification of "body.damage.leg.splinted".
 * <p>
 *
 * To add a splint to a limb, pass add_effect() ({ limb, time })
 *   limb: (string) "left" or "right"
 *   time: (int) (optional) seconds until limb is healed.  Defaults
 *         to 45 minutes (!)
 *
 * To heal a limb prematurely, pass add_effect() ({ limb, time, 1 })
 *   limb: (string) "left" or "right"
 *   time: (int) seconds until limb is healed - usually 0
 *
 * NB: healing a broken limb does not remove the splint effect from
 *     the patient.
 *
 * To remove a splint, pass add_effect ({ limb, time, 2 })
 *   limb: (string) "left" or "right"
 *   time: (int) seconds until limb is healed - usually 0
 *
 * NB: removing a splint from an unhealed limb adds the broken leg
 *     effect to the patient.
 *
 * The following args are returned by beginning and merge:
 *   [0] left leg splinted  ?  1 : 0
 *   [1] left leg healed    ?  1 : 0
 *   [2] right leg splinted ?  1 : 0
 *   [3] right leg healed   ?  1 : 0
 *
 * NB: the splint effect is indefinite and is not removed when the
 *     limb underneath heals.
 *
 * <p>
 * This effect has a shadow associated with it.
 * @classification body.damage.leg.splinted
 * @see help::effects/other
 */

#define THIS_EFF "/std/effects/healing/splinted_leg"
#define BREAK_EFF "/std/effects/other/broken_leg"
#define CLASS     "body.damage.leg.splinted"
#define SHADOW    "/std/shadows/healing/splinted_leg"

#define HEAL         1
#define REMOVE       2
#define DEF_TIME  2700

#include <effect.h>

/** @ignore yes */
string query_classification() { return CLASS; }

/** @ignore yes */
mixed beginning( object player, mixed args ) {
  int left_splint;    /* left splint status */
  int right_splint;   /* right splint status */
  string which;       /* which leg is being splinted? */
  int time;           /* how long before it heals? */

  which = args[0];
  time =  sizeof( args ) > 1 ? args[1] : DEF_TIME;

  player->add_extra_look( this_object() );
  player->adjust_bonus_dex( -2 );

  if( which == "left" )  left_splint = 1;
  if( which == "right" ) right_splint = 1;

  player->submit_ee( "heal_"+which, time, EE_ONCE );

  return ({ left_splint, 0, right_splint, 0 });
} /* beginning() */

/** @ignore yes */
void restart( object player, mixed args ) {
   player->add_extra_look( this_object() );
   player->adjust_bonus_dex(  ( args[0] + args[2] ) * -2 );
} /* restart() */

/** @ignore yes */
mixed *merge_effect( object player, mixed oldargs, mixed newargs ) {
  string which;  /* which limb is being affected? */
  int action;    /* what's being done to it? */
  int time;      /* how long before it's healed? */

  which  = newargs[0];
  time   = sizeof( newargs ) > 1 ? newargs[1] : DEF_TIME;
  action = sizeof( newargs ) > 2 ? newargs[2] : 0;

  /* am I removing the splint from a limb?  If so, check for
     breaks and readjust dex penalties */

  if( action == REMOVE ) {
    if( time ) {
      player->submit_ee( "remove_"+which, time, EE_ONCE );
      return oldargs;
    }
    if( which == "left" ) {  /* is my left leg still broken? */
      player->adjust_bonus_dex( 2 );
      if( !oldargs[1] ) 

   /* thanks to Taffyd for this bit: */
        call_out( (: $1->add_effect( $2, $3 ) :), 1, 
                     player, BREAK_EFF, ({ "left" }) );

      oldargs[0] = 0;
      oldargs[1] = 0;
    }
    if( which == "right" ) { /* is my right leg still broken? */
      player->adjust_bonus_dex( 2 );
      if( !oldargs[3] ) 

   /* ditto above */
        call_out( (: $1->add_effect( $2, $3 ) :), 1, 
                     player, BREAK_EFF, ({ "right" }) );
      oldargs[2] = 0;
      oldargs[3] = 0;
    }
    /* have I got any splints left? If not, end effect */
    if( !oldargs[0] && !oldargs[2] ) 
      player->submit_ee( "", 0, EE_REMOVE );
    return oldargs;
  }

  /* am I healing? */
  if( action == HEAL ) {
    if( time ) {
      player->submit_ee( "heal_"+which, time, EE_ONCE );
      return oldargs;
    }
    if( which == "left" )  {
      if( !oldargs[1] )
        tell_object( player, "Your left leg feels whole again.\n" );
      oldargs[1] = 1;
    }
    if( which == "right" ) {
      if( !oldargs[3] )
        tell_object( player, "Your right leg feels whole again.\n" );
      oldargs[3] = 1;
    }
    return oldargs;
  }

  /* Not removing or healing - splint new limb. */
  /* If limb wasn't already splinted, decrease dex */

  if( which == "left" ) {
    if( !oldargs[0] ) player->adjust_bonus_dex( -2 );
    oldargs[0] = 1;
    oldargs[1] = 0;
  }
  if( which == "right" ) {
    if( !oldargs[2] ) player->adjust_bonus_dex( -2 );
    oldargs[2] = 1;
    oldargs[3] = 0;
  }
  player->submit_ee( "heal_"+which, time, EE_ONCE );
  return oldargs;
} /* merge_effect() */

/** @ignore yes */
void end( object player, mixed args ) {
  player->remove_extra_look( this_object() );
} /* end() */

/** @ignore yes */
void heal_left( object player, mixed args ) {
  player->add_effect( THIS_EFF, ({ "left", 0, HEAL }) );
}

/** @ignore yes */
void heal_right( object player, mixed args ) {
  player->add_effect( THIS_EFF, ({ "right", 0, HEAL }) );
}

/** @ignore yes */
void remove_left( object player, mixed args ) {
  player->add_effect( THIS_EFF, ({ "left", 0, REMOVE }) );
}

/** @ignore yes */
void remove_right( object player, mixed args ) {
  player->add_effect( THIS_EFF, ({ "right", 0, REMOVE }) );
}

/** @ignore yes */
string extra_look( object player ) {
   int *enums;     /* effect numbers */
   int *args;      /* effect args */
   string *which;  /* splinted limbs */
   string str;     /* place holder for messaging */

   enums = player->effects_matching( query_classification() );
   if ( !sizeof( enums ) ) return "";
   args = player->arg_of( enums[0] );

   which = ({ });
   if( args[0] ) which += ({ "left" });
   if( args[2] ) which += ({ "right" });
   if( !sizeof( which ) ) return "";
 
   str = sizeof( which ) > 1  ? "splints" : "a splint";
   return capitalize( (string)player->query_pronoun() ) +
     " has "+ str +" on "+ (string)player->query_possessive() +
     " "+ implode( which, " and " ) + " leg" +
     ( sizeof( which ) == 1 ? "" : "s" ) + ".\n";
} /* extra_look() */

/** @ignore yes */
int query_indefinite() { return 1; }

/** @ignore yes */
string query_shadow_ob() { return SHADOW; }