// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("helm" ); set_short("vendel helm" ); add_adjective("vendel" ); set_long("This is a rounded iron helm, with a spectacle-shaped " "eye guard, and a spike on the crest. A fine mesh of " "mail is suspended from the bottom of the eye guard, " "which hangs down over the face.\n" ); set_material("iron" ); set_type("helmet" ); set_weight(38 ); setup_armour(38000 ); set_value(2600 ); set_damage_chance(10 ); add_ac("sharp", "sharp", 80 ); add_ac("blunt", "blunt", 50 ); add_ac("pierce", "pierce", 60); } /* setup() */