/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("new_weapon(),setup_clothing() and setup_armour()" " are for the exact same purpose, giving the item " "\"hitpoints\", it sets the amount of damage the " "item can take before it breaks down. Syntaxes:\n" "new_weapon(amount);\nsetup_armour(amount);\n" "setup_clothing(amount);\nJust replace 'amount' " "with the value you decide to be the best for the" " item at hand. Remember, if you have a high" " set_damage_chance set and these are low, the" " item will break fast.\n"); add_exit("back",ITEMSC+"basic_start","path"); } /* setup() */