/* * Stops anyone but the pt who checked this armour out using the * armour, and makes the armour worth nothing. * */ #include <move_failures.h> inherit "/std/effect_shadow"; /** @ignore yes */ string query_owner() { return arg(); } /** @ignore yes */ mixed query_property( mixed prop ) { if( prop == NO_RECYCLE ) return 1; if( player ) return player->query_property(prop); return 0; } /* query_property() */ /** @ignore yes */ private int playtester_check( object thing ) { if( objectp(thing) ) { if( userp( thing ) && !playtesterp( thing ) ) return 0; if( !thing->query_corpse() && thing->query_name() != arg() ) return 0; } return 1; } /* playtester_check() */ /** @ignore yes */ int set_holder( object thing, int pos ) { if( !playtester_check( thing ) ) return 0; return player->set_holder( thing, pos ); } /* set_holder() */ /** @ignore yes */ int set_worn_by( object thing ) { if( !playtester_check( thing ) ) return 0; return player->set_worn_by( thing ); } /* set_holder() */ /** @ignore yes */ varargs int move( mixed dest, string msgin, string msgout ) { if( objectp(dest) && userp(dest) && !playtesterp(dest) ) return MOVE_INVALID_DEST; if(!player) return 1; return player->move( dest, msgin, msgout ); } /* move() */ /** @ignore yes */ int query_no_steal() { return 1; } /** @ignore yes */ int query_value() { return 0; }