#include "path.h" #define MY_NAME "Shout curse" /* * The shout curse. Makes people unable to shout... */ object my_player; int init_curse(object pl) { string str, i; if( sscanf ( ( str = file_name(TO) ), "%s#%d", str, i) != 2 ) { /* A class, not a clone. */ seteuid((string)master()->creator_file(str)); return (int)clone_object(str)->init_curse(pl); } my_player = pl; printf("%O, %O\n", pl, TO); pl->add_curse(MY_NAME, str); if (!shadow(pl, 1)) { pl->remove_curse(MY_NAME); return 0; } return 1; } /* init_curse() */ /* * No special requirements for removeing this curse... */ int query_remove(string name) { return 1; } /* query_remove() */ /* * Called when the player logs on */ int player_start(object pl) { object ob; if (!pl) pl = TP; ob = clone_object(HERE+"shout_curse"); ob->init_curse(pl); } /* player_start() */ /* * This gets called with the name of the curse we are getting rid of. */ int destruct_curse(string str) { if (str == MY_NAME) destruct(TO); else my_player->destruct_curse(str); } /* destruct_curse() */ int do_emote_all(string str) { write("Your voice is too hoarse to shout.\n"); return 1; } /* do_emote_all() */ int do_shout(string str) { write("Your voice is too hoarse to shout.\n"); return 1; } /* do_shout() */