skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * Copied from /obj/container.c.  The idea is to remove the
 * liquid and potion-space stuff, since it's not needed for chests
 * and sacks.
 * @author Jeremy, Pinkfish, Ember
 * @see /obj/vessel.c
 */

#include <move_failures.h>

inherit "/std/container";
inherit "/std/basic/close_lock_container";
inherit "/std/basic/condition";
inherit "/std/basic/holdable";

void create() {
    do_setup++;
    container::create();
    close_lock_container::create();
    condition::create();
    holdable::create();
    set_max_cond(400);
    set_cond(400);
    set_damage_chance(20);
    set_can_export_inventory();
    set_opaque();
    do_setup--;
    if( !do_setup )
        TO->setup();
} /* create() */

/**
 * This method sets up the condition of the baggage.
 * @see setup clothing()
 * @see setup_armour()
 */
void setup_baggage( int number ) {
    set_max_cond( number );
    set_cond( number );
    set_lowest_cond( number );
} /* setup_baggage() */

/** @ignore yes */
void init() {
    close_lock_container::init();
} /* init() */

/** @ignore yes */
int add_weight( int n ) {
    if( !::add_weight( n ) )
        return 0;
    if( n >= 0 ) {
        remove_call_out("check_breakages");
        call_out("check_breakages", 5 + random( 16 ) );
    }
    return 1;
} /* add_weight() */

/**
 * This method checks to see if any of the things contained in the
 * container should be broken.
 * @see /std/container->add_weight()
 */
void check_breakages() {
    /* check loc_weight against fragility of every object and break some
     *   if necessary.  If the container has the "padded" property, adjust
     *   the chance of breakage.
     */
    object *obs, carrier;
    int i, amt, wt;

    // See if it's being carried by a living object
    carrier = ENV(TO);
    while( carrier && !living(carrier) )
        carrier = ENV(carrier);

    if( !carrier )
        return;

    obs = all_inventory();
    wt = loc_weight - (int)query_property("padded");

    for( i = 0; i < sizeof(obs); i++ )
        if( amt = obs[i]->query_property("fragile") ) {
            if( wt <= amt || ( ( wt - amt ) * 100 ) / amt <= random(100) )
                obs[i] = 0;
        } else
            obs[i] = 0;

    obs -= ({ 0 });

    if( sizeof(obs) && environment(carrier) ) {
        tell_room( ENV(carrier), carrier->the_short()+" breaks "+
            ( query_group(obs) ? "some things" : "something")+" in "+
            poss_short()+".\n", ({ carrier }) );
        tell_object( carrier, "You break "+query_multiple_short(obs)+" in "+
            poss_short()+".\n");
        obs->dest_me();
    }

} /* check_breakages() */

/** @ignore yes */
string long( string word, int dark ) {
    string ret;

    ret = ::long( word, dark );
    ret += cond_string();

    if( query_transparent() || !query_closed() ) {
        if( dark == 2 || dark == -2 ) {
            if( query_contents() != "")
                ret += PLAYER_OBJ->convert_message("$C$$the_short:"+
                    file_name(TO)+"$ contains some items you cannot "
                    "make out.\n");
        } else {
            ret += query_contents( PLAYER_OBJ->convert_message(
                "$C$$the_short:"+file_name(TO)+"$ contains ") );
        }
    }

    return ret + long_status();

} /* long() */

/**
 * This method returns true if the object is open and prints a message
 * about the open status of the object.
 * @return 1 if it is open, 0 if not
 */
int ensure_open() {
    if( query_locked() ) {
        write( the_short()+" $V$0=is,are$V$ locked.\n");
        return 0;
    }

    if( query_closed() ) {
        if( do_open() ) {
            write("You open "+the_short()+".\n");
            return 1;
        } else {
            write( "You can't open "+the_short()+".\n");
            return 0;
        }
    }

    return 1;

} /* ensure_open() */

/** @ignore yes */
mixed stats() {
    return container::stats()+close_lock_container::stats()+condition::stats();
} /* stats() */

/** @ignore yes */
mapping int_query_static_auto_load() {
    mapping map;
    mixed tmp;

    map = ([ "::" : container::int_query_static_auto_load(),
             "condition" : condition::query_static_auto_load(),
             "hold" : holdable::query_static_auto_load(),
             "difficulty" : query_difficulty(),
             ]);

    if( tmp = query_transparent() )
        map["trans"] = tmp;

    if( tmp = query_key() )
        map["key"] = tmp;

    if( tmp = query_open_trap_func() )
        map["trap open func"] = tmp;

    if( tmp = query_lock_trap_func() )
        map["trap lock func"] = tmp;

    if( tmp = query_open_trap_ob() )
        map["trap open ob"] = tmp;

    if( tmp = query_lock_trap_ob() )
        map["trap lock ob"] = tmp;

    return map;

} /* int_query_static_auto_load() */

/** @ignore yes */
mapping query_dynamic_auto_load() {
    mapping map;
    mixed tmp;

    map = ([ "::" : container::query_dynamic_auto_load(),
             "condition" : condition::query_dynamic_auto_load(),
             "hold" : holdable::query_dynamic_auto_load(),
             ]);

    if( tmp = query_locked() )
        map["locked"] = tmp;

    if( tmp = query_stuck() )
        map["stuck"] = tmp;

    if( tmp = query_closed() )
        map["closed"] = tmp;

    return map;

} /* query_dynamic_auto_load() */

/** @ignore yes */
void init_dynamic_arg( mapping map, mixed dummy ) {
    object money;

    if( map["::"] )
        container::init_dynamic_arg( map["::"] );

    if( map["condition"] )
        condition::init_dynamic_arg( map["condition"] );

    if( map["hold"] )
        holdable::init_dynamic_arg( map["hold"] );

    if( sizeof( map["money"] ) ) {
        money = clone_object(MONEY_OBJ);
        money->set_money_array( map["money"] );
        money->move(TO);
    }

    if( map["closed"] )
        set_closed();
    else
        set_open();

    if( map["locked"] )
        set_locked();
    else
        set_unlocked();

    set_stuck( map["stuck"] );

} /* init_dynamic_arg() */

/** @ignore yes */
void init_static_arg( mapping args ) {
    if( args["::"] )
        ::init_static_arg(args["::"]);

    if( args["condition"] )
        condition::init_static_arg(args["condition"]);

    if( args["hold"] )
        holdable::init_static_arg(args["hold"]);

    if( args["trans"] )
        set_transparent();
    else
        set_opaque();

    set_difficulty( args["difficulty"] );
    set_key( args["key"] );

    if( !undefinedp( args["trap open func"] ) )
        set_open_trap( args["trap open ob"], args["trap open func"] );

    if( !undefinedp( args["trap lock func"] ) )
        set_lock_trap( args["trap lock ob"], args["trap lock func"] );

    // Make sure we don't have infinite capacity bags.
    if( !query_max_weight() )
         set_max_weight(5);

} /* init_static_arg() */

/** @ignore yes */
mixed query_static_auto_load() {
    if( !query_name() || query_name() == "object")
        return 0;

    if( base_name(TO) == __FILE__[0..<3] )
        return int_query_static_auto_load();

    return ([ ]);

} /* query_static_auto_load() */

/** @ignore yes */
int can_find_match_recurse_into( object looker ) {
    if( query_closed() )
        return 0;
    return ::can_find_match_recurse_into( looker );
} /* can_find_match_recurse_into() */

/**
 * @ignore yes
 * This is added so that it acts like a living object and
 * things like non-movable signs cannot be added to it.
 */
int test_add( object ob, int flag ) {
    return !flag;
} /* test_add() */

/**
 * @ignore yes
 * Added here to make it expose its inventory upwards when moved.
 */
varargs int move( mixed *dest, string mess1, string mess2 ) {
    object from;
    int result;

    result = holdable::move(dest);
    if( result != MOVE_OK )
        return result;

    from = environment();
    result = container::move( dest, mess1, mess2 );

    if( result == MOVE_OK )
        we_moved( from, environment() );

    return result;

} /* move() */

/** @ignore yes */
void break_me() {
    all_inventory()->move( environment(), "$N fall$s out of "+a_short()+".");
    ::break_me();
} /* break_me() */

/** @ignore yes */
void dest_me() {
    close_lock_container::dest_me();
    container::dest_me();
} /* dest_me() */