inherit "/std/races/demonic"; void setup() { set_long("This is one of the smaller denizens of the Underworld.\n"); set_name("imp"); set_height(50); set_weight(400); set_desc("a crafty-looking imp"); set_stats( ({ 2, 8, 2, 2, 2 }) ); remove_attackable_area("back"); add_attackable_area("back", ({"back", "left wing", "right wing"}) ); add_bit("left wing", "wing", ({ 0, 5, 0, "torso"}) ); add_bit("right wing", "wing", ({ 0, 5, 0, "torso"}) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_skill_level("general.health", level * 4 ); thing->add_ac("blunt", "blunt", level / 4 ); thing->add_ac("pierce", "pierce", level / 8 ); thing->add_ac("sharp", "sharp", level / 6 ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = thing->query_skill_bonus("fighting.combat.melee.unarmed"); number = 6 + sqrt( number ); thing->remove_attack("hands"); thing->remove_attack("feet"); thing->add_attack("hands", 75, ({ 2 * number, 8, number }), "blunt", "unarmed"); thing->add_attack("feet", 25, ({ 3 * number, 10, number }), "blunt", "unarmed"); thing->set_combat_response("dodge"); } /* set_unarmed_attacks() */