#define TORCH "/obj/misc/torch" /** * This method is called when a player first starts on the mud. It gives * out all of the newbie equipment and stuff. */ void start_player() { int i; object ob; seteuid( getuid() ); TP->add_currency( 15000, "calarien"); for( i = 0; i < 3; i++ ) { ob = clone_object(TORCH); ob->move(TP); } // Wahoo! TP->add_skill_level("fighting", 5 ); ob = ARMOURY_H->request_item("dagger", 100 ); ob->move(TP); TP->set_hold(ob); if( TP->query_gender() == 2 ) ob = ARMOURY_H->request_item("black cotton dress", 100 ); else ob = ARMOURY_H->request_item("black hooded cloak", 100 ); ob->move(TP); TP->wear_armour(ob); TP->add_property("no ambiguous", 1 ); TP->set_monitor( 1 ); } /* start_player() */ /** * Gives out the login gifts and anything else that should be done on * a certain login number. * @param num the number of logins */ void logged_on_times( int num ) { switch( num ) { case 3 : break; case 10 : break; case 42 : break; case 100 : break; case 150 : break; case 200 : break; case 512 : break; case 990 : break; case 1000 : break; case 1010 : break; case 1020 : break; } } /* no_login_times() */