// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("club" ); set_short("large wooden club" ); add_adjective(({ "large", "wooden" }) ); set_main_plural("large wooden clubs" ); set_long("This is a great length of wood, carved to let you get a " "good swing at someone with it. You hope you are never " "on the receiving end of such a blow.\n" ); set_weight(150 ); set_value(600 ); new_weapon(1200 ); set_damage_chance(2 ); add_attack("blunt", 100, ({ 10, 3, 40 }), "blunt", "blunt", 0); } /* setup() */