skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: marry_shadow.c,v 1.1 1998/01/06 04:39:04 ceres Exp $
 * $Log: marry_shadow.c,v $
 * Revision 1.1  1998/01/06 04:39:04  ceres
 * Initial revision
 * 
*/
/* The wonderful fully interactive marriage shadow by Olorin, 
 * the response mappings basically contain the recognised
 * responses of different types of interaction, if an entry is an 
 * array, both strings have to be in the response ie. shake head is
 * recognized as refusal, shake flipper isn't.
 */

#include "/cmds/guild-race/masters/marry.h"

#define RING "/obj/misc/wedding_ring.c"

#define LOG "/w/olorin/responselog"
#define MAXLOG 8000          

object player, marry1, marry2, ring1, ring2;
int found, response_index;
string asking, askingwho, *words, *yes_array, *no_array;
mapping local_prop, yes_response, no_response;

void do_accept();
void do_refuse();

void create() {
   yes_response = ([ "say":({ "yes", "yep", "sure", "ok", 
                     ({ "will" , "i" }), ({ "do" , "i" }) }), 
                     "soul":({ "nod" , "ack", }) ]);
   no_response = ([ "say":({ "no", "nope", ({ "won't", "i" }), 
                          ({ "don't", "i" }), ({ "can't", "i" }), 
                    "cannot" }), 
                    "soul":({ ({ "shake" , "head" }), "panic", "puke" }) ]);
   local_prop = ([ MARRYPROP : 1, ]);        /* I am performing a wedding */
} /* create() */

object add_marry_shadow( object p, object m1, object m2 ) {
   player = p;
   marry1 = m1;
   marry2 = m2;
   askingwho = (string)marry1->query_name();   /* who am I asking now */
   asking = ASKFIRST;          /* where am I in the ceremony */
   tell_object( player, "Now you should ask " +
         (string) marry1->query_short() + " whether " +
         (string) marry1->query_pronoun() + " will marry " +
         (string) marry2->query_short() + "\n");
   return shadow( p, 1 );
} /* add_marry_shadow() */

/* removing annoying readmarks..  Like .'s and ?'s, taken from response_mon */
string remove_read_marks(string str) {
   int index, size;
   string result;
   string temp;
 
   index = 0;
   size = strlen(str);
   result = "";
   while (index < size) {
      temp = str[index..index];
      if (((temp >= "a") && (temp <= "z")) ||
    (temp == " ") || (temp == "'")) result += temp;
      else result += " ";
      index++;
   }
  return result;
} /* remove_read_marks() */

void check_response( string resptype, string mess ) {
   if ( mess && strlen( mess ) ) {
      mess = lower_case( mess );
      mess = remove_read_marks(mess);
      words = explode( mess, " " );
      yes_array = yes_response[ resptype ];
      no_array = no_response[ resptype ];
      response_index = sizeof( yes_array );
      while ( response_index-- ) {
   if ( !stringp( yes_array[ response_index ] ) ) {
      if ( ( member_array( yes_array[ response_index ][ 0 ], 
         words ) != -1 ) && 
     ( member_array( yes_array[ response_index ][ 1 ], 
         words ) != -1 ) ) {
         do_accept();
         return;
      }
   } else {
      if ( member_array( yes_array[ response_index ], words ) != -1 ) {
             do_accept();
         return;
      } 
   }
      }
      response_index = sizeof( no_array );
      while ( response_index-- ) {
   if ( !stringp( no_array[ response_index ] ) ) {
      if ( ( member_array( no_array[ response_index ][ 0 ], 
         words ) != -1 ) && 
     ( member_array( no_array[ response_index ][ 1 ], 
         words ) != -1 ) ) {
         do_refuse();
         return;
      }
   } else {
      if ( member_array( no_array[ response_index ], words ) != -1 ) {
         do_refuse();
         return;
      } 
   }
      }
#ifdef LOG
      /* for getting more ideas */
      if ( file_size( LOG ) <= MAXLOG)
  unguarded((: write_file, LOG , 
             "MARRY response: "+resptype+": '"+mess+"'\n" :));
#endif
   }
}
   
void event_person_say( object ob, string start, string mess, string lang ) {
   if ( ob->query_name() == askingwho ) {
      check_response("say", mess);
   }
   player->event_person_say( ob, start, mess, lang );
   return;
}  /* event_person_say() */

void event_person_tell(object ob, string start, string mess, string lang) {
   if ( ob->query_name() == askingwho ) {
      check_response("say", mess);
   }
   player->event_person_tell( ob, start, mess, lang );
   return;
}  /* event_person_tell() */

void event_soul(object ob, string mess, object *avoid, string verb,
                string last, mixed at) {
   if ( sizeof( avoid ) &&
       avoid[0]->query_name() == askingwho ) {
      check_response( "soul", mess );
   }
   response_index = sizeof( avoid );
   while ( response_index-- ) {
      if ( avoid[ response_index ] == player ) {
   return;
      }
   }
   tell_object( player, mess );
   return;
}  /* event_soul() */

void do_accept() {
   if ( asking == ASKFIRST ) {
      asking = ASKSECOND;
      askingwho = (string) marry2->query_name();
      tell_object( player, (string) marry1->query_pronoun() +
      " accepted. Now you should ask " +
      (string) marry2->query_short() + " whether " +
      (string) marry2->query_pronoun() + " will marry " +
      (string) marry1->query_short() + "\n" );
      tell_object( marry1, "You accepted.\n" );
   } else if ( asking == ASKSECOND ) {
      asking = DONEASK;
      askingwho = "*NoOne*"; /* I don't think this will match the name of anyone */
      tell_object( player, (string) marry2->query_pronoun() +
      " accepted. Now you can ask if there are any objections or" +
      " you can finalize the wedding with 'marry them'.\n" );
      tell_object( marry2, "You accepted.\n" );
   } else {
      tell_object( player, "Something is wrong here, please tell Olorin " +
      "what you where doing.\n" );
#ifdef LOG
     unguarded((: write_file, LOG ,
                "marry_error "+   /* this is for debugging! */
     "in accept:" + asking + ";" + askingwho + "(" +
     (string) marry1->query_short() + " to " +
     (string) marry2->query_short() + ")" :));
#endif
      call_out( "remove_propose_shadow", 0 );
   }
} /* do_accept() */

void do_refuse() {
   if ( asking == ASKFIRST ) {
      tell_object( player, (string) marry1->query_pronoun() +
      " wimpied out.\n" );
      tell_object( marry1, "You refused, the marriage is off.\n" );
   } else if ( asking == ASKSECOND ) {
      tell_object( player , (string) marry2->query_pronoun() +
      " wimpied out.\nYou'd better try to console " +
      (string) marry1->query_short() + "\n" );
      tell_object( marry2, "You refused, how will you explain that to "+
      (string) marry1->query_short() + ".\n" );
   } else {
      tell_object( player, "Something is wrong here, please tell Olorin " +
      "what you where doing.\n" );
#ifdef LOG
      unguarded((: write_file, LOG ,
                 "marry_error"+   /* this is for debugging! */
     "in refuse:" + asking + ";" + askingwho + "(" +
     (string) marry1->query_short() + " to " +
     (string) marry2->query_short() + ")" :));
#endif
   }
   call_out( "remove_marry_shadow", 0 );
} /* do_refuse() */

mixed query_property( string str ) {
   if ( str == MARRYPROP ) {
      return 1; /* I *am* doing a wedding */
   } else {
      return player->query_property( str );
   }
} /* query_property() overridden because Deutha don't like  
   * having properties rattling around in the player object *grin*
   */

int do_wedding() {
   if ( environment( player ) == environment( marry1 ) ) {
      if ( environment( player ) == environment( marry2 ) ) {
   marry1->add_property( "spouse", marry2->query_name() );
   marry2->add_property( "spouse", marry1->query_name() );
   ring1 = clone_object( RING );
   ring1->set_owner( marry1->query_short() );
   ring1->set_giver( marry2->query_short() );
   ring1->move( marry1 );
   ring2 = clone_object( RING );
   ring2->set_owner( marry2->query_short() );
   ring2->set_giver( marry1->query_short() );
   ring2->move( marry2 );
   tell_object( player, "They are now married, you'd better tell them.\n" );
   call_out( "remove_marry_shadow", 0 );
   return 1;
      } else {
   tell_object( player, marry2->query_short() +
         " seems to have wandered off.\n" +
         "Perhaps you should try to console " +
         (string) marry1->query_short() + "\n" );
      }
   } else {
      tell_object( player, marry2->query_short() +
      " seems to have wandered off.\n" +
      "Perhaps you should try to console " +
      (string) marry2->query_short()+"\n" );
   }
   call_out( "remove_marry_shadow", 0 );
   return 0;
} /* do_wedding() */

int abort_wedding() {
   call_out( "remove_marry_shadow", 0 );
   return 0;  /* returns 0 because the marry command is failing */
} /* abort_wedding() */

void remove_marry_shadow() {
   destruct( this_object() ); 
   return;
} /* remove_marry_shadow() */