/* /std/broken.c Change log: 12/12/92 - Modified by Godot to put in a red button because one of his storerooms filled the place up one day. 30-Oct-93 - created by ember as a place to record drop-out broken auto load objects */ inherit "/std/room/basic_room"; /* Global variables. */ object button; /* Function prototypes. */ void after_reset(); void dest_me(); void reset(); void setup(); /* Functions. */ void after_reset() { if ( !button ) { button = clone_object( "/obj/misc/button" ); button->move( this_object() ); } } void dest_me() { if ( button ) button->dest_me(); ::dest_me(); } void reset() { call_out( "after_reset" , 1 ); } void setup() { set_light(100); set_short("Graveyard"); set_long( "This room is full of broken bits and pieces of objects which "+ "decided not to work or behave properly.\n" ); } /* EOF */ void init() { ::init(); co_ord = 0; } /* init() */ int *query_co_ord() { return 0; }