skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * The bit object is the object created to handle bits of corpses, like
 * fingers and eyes and so on.
 * @author Ember
 * @changed Fixed some bad variable types - Sandoz, November 2002.
 */

#include <bit.h>
#include <corpse.h>

inherit OBJECT_OBJ;

#define DECAY_TIME 60

mixed *bit_data, *bits;
int corpse_weight, decay, cured;
string race_ob, race_name, *bits_gone = ({ });

void set_bits();
object make_bit( string which_bit );
object *make_bits( string *what_bits );

void create() {
    ::create();
    set_short("anonymous bit");
    set_long("This is an unknown bit of some creature.\n");
    corpse_weight = STD_CORPSE_WEIGHT;
    set_weight(5);
    set_name("bit");
    add_property( "corpse bit", 1 );
    add_property("cureable", 1);
} /* create() */

/** @ignore yes */
void init() {
    add_command("eat");
} /* init() */

/**
 * The main eat entry point.
 * @return 1 on success, 0 on failure
 */
int do_eat() {
    if( race_ob->query_eat( bit_data[BIT_NAME] ) ) {
        move("/room/rubbish");
        return 1;
    }
    return 0;
} /* do_eat() */

/**
 * This method checks to see if the bit is edible or not.
 * @return 1 if it is edible, 0 if not
 */
int query_edible() { return race_ob->query_eat( bit_data[BIT_NAME] ); }

/**
 * THis method checks to see if the bit can inherently not decay.
 * Like trolls teeth and other such things.
 * @return 1 if it cannot decay, 0 if it can
 */
int no_decay() {
    if( race_ob && bit_data )
        return race_ob->query_unrottable(bit_data[BIT_NAME]);
} /* no_decay() */

/**
 * This method sets the race object associated with the corpse.
 * @param str the race object to set
 */
void set_race_ob( string str ) { race_ob = str; }

/**
 * This method sets the name of the race associated with the corpse.
 * @param str the race name to set
 */
void set_race_name( string str ) { race_name = str; }

/**
 * This method sets up the long and short based on the current decay
 * levels of the corpse.
 */
void setup_long() {
    string tmp;

    if( !bit_data )
        return;

    if( race_name ) {
        set_short( race_name+" "+bit_data[ BIT_NAME ] );
        set_main_plural( race_name+" "+pluralize( bit_data[ BIT_NAME ] ) );
        tmp = add_a(race_name);
    } else {
        set_short( bit_data[ BIT_NAME ] );
        set_main_plural( pluralize( bit_data[ BIT_NAME ] ) );
        tmp = "an unknown creature";
    }

    if( no_decay() ) {
        set_long("This is the "+bit_data[BIT_NAME]+" of "+tmp+".\n");
    } else if( decay > 80 ) {
        set_long("This is a fresh "+bit_data[BIT_NAME]+" severed from "
            "the corpse of "+tmp+".\n");
    } else if( decay > 50 ) {
        set_long("This is "+add_a(bit_data[BIT_NAME])+" severed "
            "from the corpse of "+tmp+".\n");
    } else if( decay > 30 ) {
        set_long("This is the partially decayed remains of "+
            add_a(bit_data[BIT_NAME])+" severed from the corpse of "+
            tmp+".\n");
    } else {
        set_long("These are the almost unrecognizable remains of "+
            add_a(bit_data[BIT_NAME])+" severed from the corpse of "+
            tmp+".\n");
    }

    if( cured )
        set_long( query_long()+"It seems to have been pickled.\n");

} /* setup_long() */

/**
 * This method sets the weight of the bit.
 * @param i the weight of the bit
 */
void set_corpse_weight( int i ) { corpse_weight = i; }

/**
 * This method sets the bit that this actually is.
 * @param s the name of the bit
 * @param dec the current decay numbe
 */
void set_bit( string s, int dec ) {
    int tmp;

    bit_data = race_ob->query_bit(s);

    if( !sizeof(bit_data) )
        return;

    if( race_name )
        add_adjective(race_name);
    else
        add_adjective("unknown");

    add_adjective( explode( s, " " ) );
    add_alias( bit_data[ BIT_NAME ] );
    add_plural( pluralize( bit_data[ BIT_NAME ] ) );

    if( pointerp( bit_data[ BIT_EXTRA ][ EXTRA_VALUE ] ) &&
        ( sizeof( bit_data[ BIT_EXTRA ][ EXTRA_VALUE ] ) > 3 ) ) {
        set_value(bit_data[BIT_EXTRA][EXTRA_VALUE][3]);
    }

    if( bit_data[ BIT_ALIAS ] && strlen( bit_data[ BIT_ALIAS ] ) ) {
        add_alias( bit_data[BIT_ALIAS] );
        add_plural( pluralize( bit_data[ BIT_ALIAS ] ) );
    }

    if( ( tmp = bit_data[BIT_EXTRA][EXTRA_WEIGHT] *
        corpse_weight / STD_CORPSE_WEIGHT) > 0 ) {
        set_weight(tmp);
    } else {
        set_weight(1);
    }

    if( dec )
        decay = dec;
    else
        decay = 100;

    if( !no_decay() )
        BIT_CONTROLLER->add_bit(TO);

    setup_long();
    set_bits();

} /* set_bit() */

/**
 * This method is called by the bits controller to do the actual
 * decaying of the object.
 * @return 1 if it still exists, 0 if it has finished decaying
 */
int do_decay() {
    int rate;

    if( !environment() ) {
        move("/room/rubbish");
        return 0;
    }

    rate = 5 + (int)environment()->query_property("decay rate");

    if( rate > 0 )
        decay -= rate;

    if( decay < 0 ) {
        tell_object( ENV(TO), the_short()+" $V$0=decays,decay$V$ to dust.\n");
        move("/room/rubbish");
        return 0;
    }

    if( decay == 80 || decay == 50 || decay == 30 )
        setup_long();

    return 1;

} /* do_decay() */

/**
 * This method returns the race object associated with the bit.
 * @return the race object
 */
string query_race_ob() { return race_ob; }

/**
 * This method returns the name of the race associated with this
 * bit.
 * @return the name of the race
 */
string query_race_name() { return race_name; }

/**
 * This method returns the bit data for the bit.  The return array is of
 * the format same format as used in the races.
 * @return the bit data
 * @see /std/races/basic.c
 */
mixed query_bit_data() { return bit_data; }

/**
 * This method returns the current decay level of the corpse
 * @return the current decay level
 */
int query_decay() { return decay; }

/** @ignore yes */
void dest_me() {
    BIT_CONTROLLER->remove_bit(TO);
    ::dest_me();
} /* dest_me() */

/** @ignore yes */
mixed query_static_auto_load() { return int_query_static_auto_load(); }

/** @ignore yes */
mixed query_dynamic_auto_load() {
  return ({ bit_data, race_ob, corpse_weight, race_name, decay, cured,
            ::query_dynamic_auto_load() });
} /* query_dynamic_auto_load() */

/** @ignore yes */
void init_dynamic_arg( mixed arg ) {
    if( mapp(arg) ) {
        ::init_dynamic_arg(arg);
        return;
    }

    bit_data = arg[0];
    race_ob = arg[1];
    corpse_weight = arg[2];
    race_name = arg[3];
    decay = arg[4];
    cured = arg[5];
    ::init_dynamic_arg(arg[6]);

    if( !cured && !no_decay() )
        BIT_CONTROLLER->add_bit(TO);

    setup_long();

} /* init_dynamic_arg() */

/** @ignore yes */
mixed stats() { return ::stats() + ({ ({ "race", race_name, }), }); }

/**
 * This method cures the corpse.  A cured bit no longer decays.
 */
void do_cure() {
    if( cured )
        return;

    cured = 1;
    BIT_CONTROLLER->remove_bit(TO);

    set_short("cured "+query_short() );
    add_adjective("cured");
    set_main_plural("cured "+query_main_plural() );
    set_long( query_long()+"It seems to have been pickled.\n");

} /* do_cure() */

/**
 * This returns the cured state of the bit.
 * @return 1 if it is cured, 0 if not
 */
int query_cured() { return cured; }

/**
 * This method returns the vector used with the potion space.  I
 * think this call is now obsolete and not used.
 * @return the vectorof the bit
 */
int *query_vect() { return bit_data[BIT_EXTRA][EXTRA_VALUE]; }

/**
 * This method returns the possible bits that can be removed
 * from this bit.  If the bits are restricted then the
 * possible bits are the ones that are contained by that bit.
 * @param word restrict the possible bits
 * @return the list of possible bits
 */
string *query_possible_bits( string word ) {
    int i, j;
    string *possibles;

    possibles = ({ });

    for( i = sizeof( bits ) - 3; i > -1; i -= 3 ) {
        if( ( bits[ i ] == word ) ||
            ( bits[ i + 1 ] == word ) || !word ) {
            if( pointerp( bits[i+2][2] )) {
                for( j = 0; j < bits[ i + 2][2][1]; j++ )
                    possibles += ({ bits[ i ] });
            } else {
                possibles += ({ bits[ i ] });
            }
        }
    }

    return possibles;

} /* query_possible_bits() */

/**
 * This returns the plural of all the possible bit names.
 * If the bits are restricted then the
 * possible bits are the ones that are contained by that bit.
 * @param word restrict the possible bits
 * @return the array of possible bit names
 */
string *query_possible_plural_bits( string word ) {
    int i, j;
    string *possibles;

    possibles = ({ });

    for( i = sizeof( bits ) - 3; i > -1; i -= 3 ) {
        if( ( bits[i] && pluralize( bits[ i ] ) == word ) ||
            ( bits[i+1] && pluralize( bits[ i + 1 ] ) == word ) || !word ) {
            if( pointerp( bits[i+2][2] ) ) {
                for( j = 0; j < bits[ i + 2][2][1]; j++ )
                    possibles += ({ bits[ i ] });
            } else {
                possibles += ({ bits[ i ] });
            }
        }
    }

    return possibles;

} /* query_possible_plural_bits() */

/**
 * This method figures out of the specified bit is left.
 * @return the name of the bit if it is left
 * @param s the bit to check if it is left
 */
string query_bit_left( string s ) {
    string *poss_bits;

    if( !sizeof( poss_bits = query_possible_bits(s) ) )
               return 0;

    poss_bits = poss_bits - bits_gone;

    if( !sizeof(poss_bits) )
        return 0;

    return poss_bits[0];

} /* query_bit_left() */

/**
 * This method figures out of the specified bit is left using the plural name.
 * @return the name of the bit if it is left
 * @param s the bit to check if it is left
 */
string *query_bit_left_pl( string s ) {
    string *poss_bits;

    if( !sizeof( poss_bits = query_possible_plural_bits(s) ) )
        return 0;

    poss_bits = poss_bits - bits_gone;

    if( !sizeof(poss_bits) )
        return 0;

    return poss_bits;

} /* query_bit_left() */

/** @ignore yes */
object *find_inv_match( string s, object looker ) {
    string bit, *bit_pl;
    object *weap, wep;
    int cut;

    if( !( bit = query_bit_left(s) ) &&
        !sizeof( bit_pl = query_bit_left_pl(s) ) )
        return all_inventory();

    cut = 0;

    if( looker ) {
        weap = looker->query_weapons();
        if( sizeof(weap) ) {
            foreach( wep in weap )
                if( wep->id("dagger") || wep->id("knife") )
                    cut = 1;
        }
    }

    if( bit ) {
        if( cut || (string)race_ob->query_pluckable(bit) )
            return ({ make_bit(bit) });
        if( sizeof(weap) )
            tell_object( looker, "You can only cut things from "+
                the_short()+" with a knife or dagger.\n");
        else
            tell_object( looker, "You can't cut bits from "+
                the_short()+" with your bare hands.\n" );

        return ({ });

    }

    if( sizeof(bit_pl) ) {
        if( cut ) {
            if( sizeof(bit_pl) > 5 )
                return make_bits( bit_pl[0..4] );
            else
                return make_bits( bit_pl );
        }

        foreach( bit in bit_pl ) {
            if( !race_ob->query_pluckable(bit) )
                bit_pl -= ({ bit });
        }

        if( sizeof(bit_pl) ) {
            if( sizeof(bit_pl) > 5 )
                return make_bits( bit_pl[0..4] );
            else
                return make_bits( bit_pl );
        }

        if( sizeof(weap) )
            tell_object( looker, "You can only cut things from "+
                the_short()+" with a knife or dagger.\n");
        else
            tell_object( looker, "You can't cut bits from "+
                the_short()+" with your bare hands.\n");

        return ({ });

    }

}  /* find_inv_match() */

/**
 * This method creates a bit from the current bit.
 * @param which_bit the name of the bit to create
 * @return the object that is the new bit
 */
object make_bit( string which_bit ) {
    mixed *bit;
    object bitobj;
    int i, j;

    bit = race_ob->query_bit(which_bit);

    if( sizeof( bit[2][2] ) > 1 && stringp(bit[2][2][1]) ) {
        bitobj = clone_object( bit[2][2] );
    } else if( !bit[2][2] ) {
        bitobj = clone_object("/std/bit");
    } else {
        bitobj = clone_object("/std/bit");
    }

    bitobj->set_race_ob(race_ob);

    if( race_name )
        bitobj->set_race_name( race_name );
    else
        bitobj->set_race_name( race_ob->query_name() );

    bitobj->set_corpse_weight( query_weight() );

    if( !race_ob->query_eat(bit[BIT_NAME]) ) {
        bitobj->set_bit( bit[0], 0 );
    } else {
        bitobj->set_bit( bit[0], ( decay * 2 ) / 3 );
    }

    for( i = 0; i < sizeof(bits_gone); i++ ) {
        j = member_array( bits_gone[i], bit[BIT_EXTRA] );
        if( j >= 0 ) {
            bitobj->add_bit_gone( bits_gone[i] );
        }
    }

    bits_gone += ({ bit[BIT_NAME] }) + bit[BIT_EXTRA][3..50];

    if( environment() )
        bitobj->move(environment());

    return bitobj;

} /* make_bit() */

/**
 * This method makes a bunch of bits at once.
 * @param what_bits the list of bits to create
 * @return the array of made bits
 */
object *make_bits( string *what_bits ) {
    string bit;
    object *bit_pl = ({ });

    foreach( bit in what_bits )
        bit_pl += ({ make_bit(bit) });

    return bit_pl;

} /* make_bits() */

/**
 * This method returns the current array of bits gone from this
 * bit.
 * @return the list of missing bits
 */
string *query_bits_gone() { return bits_gone; }

mixed *add_bit_gone( string bit ) {
    string *poss_bits, tmp;
    mixed *details;
    int i;

    poss_bits = query_possible_bits( bit ) - bits_gone;

    if( !sizeof( poss_bits ) )
        return 0;

    details = race_ob->query_bit( poss_bits[ 0 ] );
    bits_gone += ({ details[ BIT_NAME ] });

    foreach( tmp in details[ BIT_EXTRA ][3..sizeof(details[BIT_EXTRA])] ) {
        if( pointerp( race_ob->query_bit( tmp )[2][2] ) &&
            intp( race_ob->query_bit( tmp )[2][2][1]) ) {
            for( i = 0; i < race_ob->query_bit( tmp )[2][2][1]; i++ )
                bits_gone += ({ tmp });
        }
    }

    return details;

} /* add_bit_gone() */

/**
 * This method sets the array of gone bits on the bit.
 * @param bits the set of bits gone to set
 */
void set_bits_gone( string *bits ) {
    int i;

    bits_gone = ({ });

    for( i = 0; i < sizeof( bits ); i++ )
        add_bit_gone( bits[ i ] );

} /* set_bits_gone() */

/**
 * This method returns the current array of bits left.
 * @return the array of bits left
 */
string *query_bits_left() {
    int i, j;
    string *all_bits;
    mixed *bit_pl;

    bit_pl = race_ob->query_bits();
    all_bits = ({ });

    for( i = 0; i < sizeof( bit_pl ); i += 3 ) {
        if( arrayp( bit_pl[i+2][2] ) ) {
            for( j = 0; j < bit_pl[ i + 2][2][1]; j++ )
                all_bits += ({ bit_pl[ i ] });
        } else {
            all_bits += ({ bit_pl[ i ] });
        }
    }

    return all_bits - bits_gone;

} /* query_bits_left */

/**
 * This method sets all the basic bits for the bit when it is first created.
 */
void set_bits() {
    int i, j;
    mixed *these_bits, *all_bits;

    bits = ({ });

    these_bits = bit_data;
    all_bits = race_ob->query_bits();

    for( i = 3; i < sizeof( these_bits[2] )-1; i++ ) {
        for( j=0; j<sizeof(all_bits); j += 3 ) {
            if( these_bits[0] == all_bits[j+2][0] &&
                these_bits[2][i] == all_bits[j] ) {
                bits += all_bits[j..j+2];
                delete( all_bits, j, 2 );
                break;
            }
        }
    }

} /* set_bits */

string query_determinate( object caller ) {
    return race_ob->query_determinate( caller );
} /* query_determinate() */