// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("aketon" ); set_short("padded aketon" ); add_adjective("padded" ); set_long("This is a padded coat of buckram, which has been " "stuffed with cotton to help it absorb blows more " "readily. It is long sleeved, and reaches down to " "just below the waist.\n" ); set_material("leather" ); set_type("shirt" ); set_weight(22 ); setup_armour(22000 ); set_value(600 ); set_damage_chance(20 ); add_ac("sharp", "sharp", 35 ); add_ac("blunt", "blunt", 45 ); add_ac("pierce", "pierce", 15); } /* setup() */