inherit "/std/races/base"; void setup() { set_name( "giant bat" ); set_long( "A large flying mammal.\n" ); set_height( 100 ); set_weight( 700 ); bits= ({ "head", "head", ({ 0, 135, 0, "left eye", "right eye", "skull", "left ear", "right ear", "tongue" }), "left eye", "eye", ({ "head", 2, 0 }), "right eye", "eye", ({ "head", 2, 0 }), "skull", "cranium", ({ "head", 45, 0, "teeth", "brain" }), "brain", "brain", ({ "skull", 27, 0 }), "left ear", "ear", ({"head", 4, 0 }), "right ear", "ear", ({"head", 4, 0 }), "teeth", "teeth", ({ "skull", 5, ({"/std/bit_set", 1}) }), "tooth", "tooth", ({ "teeth", 1, ({"/std/bit", 28}) }), "tongue", "tongue", ({ "head", 9, 0 }), "torso", "body", ({ 0, 500, 0, "heart", "liver", "left kidney", "right kidney", "left lung", "right lung", "spleen", "intestine" }), "heart", "heart", ({ "torso", 45, 0 }), "liver", "liver", ({ "torso", 45, 0 }), "left kidney", "kidney", ({ "torso", 27, 0 }), "right kidney", "kidney", ({ "torso", 27, 0 }), "left lung", "lung", ({ "torso", 45, 0 }), "right lung", "lung", ({ "torso", 45, 0 }), "spleen", "spleen", ({ "torso", 27, 0 }), "intestine", "gut", ({ "torso", 90, 0 }), "left wing", "wing", ({ 0, 170, 0, "left wing claw" }), "left wing claw", "claw", ({ 0, 8, 0 }), "right wing", "wing", ({ 0, 170, 0, "right wing claw" }), "right wing claw", "claw", ({ 0, 8, 0 }), "left leg", "leg", ({ 0, 180, 0, "left leg claws" }), "left leg claws", "claws", ({ "left leg", 27, ({"/std/bit_set", 1}), "claw" }), "claw", "claw", ({ "left leg claws", 6, ({"/std/bit", 4}) }), "right leg", "leg", ({ 0, 180, 0, "right leg claws" }), "right leg claws", "claws", ({ "right leg", 27, ({"/std/bit_set", 1}), "claw" }), "claw", "claw", ({ "left leg claws", 6, ({"/std/bit", 4}) }), "skin", "skin", ({ 0, 175, 0 }) }); inedible = ({ "skull", "tooth", "teeth", "left leg claws", "right leg claws", "left wing claw", "right wing claw", "claw", "left wing", "right wing", "skin" }); unrottable = ({ "skull", "tooth", "teeth", "left leg claws", "right leg claws", "left wing claw", "right wing claw", "claw" }); set_desc( "a large flappy thing, quite bat-like" ); add_ac( "blunt", "blunt", 10 ); add_ac( "sharp", "sharp", 10 ); add_ac( "pierce", "pierce", 10 ); set_skin( "skin" ); set_sight( ({ -20, 0, 80, 120 }) ); set_stats( ({ 5, 10, 0, 8, 0 }) ); } /* setup() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 4 + sqrt( number ) / 2; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "chew" ); thing->remove_attack( "claws" ); thing->add_attack( "chew", 50, ({ 2 * number, 2, 2 * number }), "sharp", "unarmed", 0 ); thing->add_attack( "claws", 70, ({ number, 5, 2 * number }), "sharp", "unarmed", 0 ); thing->set_combat_response("dodge"); } /* set_unarmed_attacks() */