skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
#include "../lpc_incl.h"
#include "../comm.h"
#include "../file_incl.h"
#include "../file.h"
#include "../backend.h"
#include "../compiler.h"
#include "../main.h"
#include "../eoperators.h"
#include "../efuns_main.h"
#include "../efun_protos.h"
#include "../simul_efun.h"
#include "../add_action.h"
#include "../array.h"
#include "../master.h"
#include "../port.h"
#include "../array.h"

#ifdef F_QUERY_MULTIPLE_SHORT
/* Hideous mangling of C code by Taffyd. */
void query_multiple_short(svalue_t * arg, const char * type, int no_dollars, int quiet, int dark, int num_arg) {
	char m[] = "$M$";
	char s[] = "_short";
	char default_function[] = "a_short";
	char separator[] = ", ";
	char andsep[] = " and ";
	int mlen = strlen(m);
	int slen = strlen(s);
	int seplen = strlen( separator );
	int andlen = strlen( andsep );

	array_t *arr = arg->u.arr;
	svalue_t *sv;
	svalue_t *v;
	int size = arr->size;
	int i;
	int len;
	int total_len;
	char *str, *res;
	object_t *ob;
	char *fun;

	if (!size) {
		str = new_string(0, "f_query_multiple_short");
		str[0] = '\0';
		pop_n_elems(num_arg);
		push_malloced_string(str);
		return;
	}

	/* 
	 if (no_dollars && sizeof(args) && objectp(args[0]) && undefinedp(dark) && 
	 this_player() && environment(this_player())) {
	 dark = this_player()->check_dark(environment(this_player())->query_light());
	 if (dark) {
	 return "some objects you cannot make out";
	 }
	 } */

	if (no_dollars && arr->item->type == T_OBJECT && !dark && command_giver &&
			command_giver->super) {
		call_origin = ORIGIN_EFUN;
		if(!apply_low("query_light", command_giver->super, 0))
		push_number(0);
		v = apply("check_dark", command_giver, 1, ORIGIN_EFUN);

		if (v && v->type == T_NUMBER && v->u.number) {
			pop_n_elems(num_arg);
			copy_and_push_string("some objects you cannot make out");
			return;
		}
	}

	/* If we don't have a type parameter, then use default_function */
	/* We need to free this value with FREE_MSTR() */

	if ( !type ) {
		len = strlen( default_function );
		fun = new_string( len, "f_query_multiple_short");
		fun[len] = '\0';
		strncpy( fun, default_function, len );
	}
	else {
		len = strlen( type ) + slen;
		fun = new_string( len, "f_query_multiple_short");
		fun[len] = '\0';
		strncpy( fun, type, len );
		strncpy( fun + strlen( type ), s, slen);
	}

	/* Check to see if there are any non-objects in the array. */
	for (i = 0; i < size; i++) {
		if ((arr->item + i)->type != T_OBJECT) {
			break;
		}
	}

	/* The array consists only of objects, and will use the $M$ 
	 expansion code. */
	if (i == size && !no_dollars) {
		str = new_string(max_string_length, "f_query_multiple_short");
		str[max_string_length]= '\0';
		strncpy(str, m, mlen);
		total_len = mlen;

		for ( i = 0; i < size; i++ ) {
			sv = (arr->item + i);
			push_number(quiet);
			v = apply(fun, sv->u.ob, 1, ORIGIN_EFUN);

			if (!v || v->type != T_STRING) {
				continue;
			}
			if(total_len + SVALUE_STRLEN(v) > max_string_length - mlen)
			continue;
			strncpy(str + total_len, v->u.string, (len = SVALUE_STRLEN(v)));
			total_len += len;
		}

		strncpy(str + total_len, m, mlen);
		total_len += mlen;

		res = new_string( total_len, "f_query_multiple_short" );
		res[ total_len ] = '\0';
		memcpy(res, str, total_len);

		/* Clean up our temporary buffer. */

		FREE_MSTR(str);
		FREE_MSTR(fun);

		pop_n_elems(num_arg);
		push_malloced_string(res);
		return;
	}

	/* This is a mixed array, so we don't use $M$ format.  Instead, we 
	 do as much $a_short$ conversion as we can etc.  */

	str = new_string(max_string_length, "f_query_multiple_short");
	str[max_string_length]= '\0';
	total_len = 0;

	for ( i = 0; i < size; i++ ) {
		sv = (arr->item + i);

		switch(sv->type) {
			case T_STRING:
			len = SVALUE_STRLEN(sv);
			if(total_len + len < max_string_length) {
				strncpy(str + total_len, sv->u.string, len);
				total_len += len;
			}
			break;
			case T_OBJECT:
			push_number(quiet);
			v = apply(fun, sv->u.ob, 1, ORIGIN_EFUN);

			if (!v || v->type != T_STRING) {
				continue;
			}

			if(total_len + SVALUE_STRLEN(v) < max_string_length) {
				strncpy(str + total_len, v->u.string,
						(len = SVALUE_STRLEN(v)));
				total_len += len;
			}

			break;
			case T_ARRAY:
			/* Does anyone use this? */
			/* args[ i ] = "$"+ type +"_short:"+ file_name( args[ i ][ 1 ] ) +"$"; */
			default:
			/* Get the next element. */
			continue;
			break;
		}

		if ( len && size > 1 ) {
			if ( i < size - 2 ) {
				if(total_len+seplen < max_string_length) {
					strncpy( str + total_len, separator, seplen );
					total_len += seplen;
				}
			}
			else {
				if ( i < size - 1 ) {
					if(total_len+andlen < max_string_length) {
						strncpy( str + total_len, andsep, andlen );
						total_len += andlen;
					}
				}
			}
		}
	}

	FREE_MSTR(fun);

	res = new_string(total_len, "f_query_multiple_short");
	res[total_len] = '\0';
	memcpy(res, str, total_len);

	FREE_MSTR(str);

	/* Ok, now that we have cleaned up here we have to decide what to do
	 with it. If nodollars is 0, then we need to pass it to an object
	 for conversion. */

	if (no_dollars) {
		if (command_giver) {
			/* We need to call on this_player(). */
			push_malloced_string(res);
			v = apply("convert_message", command_giver, 1, ORIGIN_EFUN);

			if (v && v->type == T_STRING) {
				pop_n_elems(num_arg);
				share_and_push_string(v->u.string);
			}
			else {
				pop_n_elems(num_arg);
				push_undefined();
			}

		}
		else {
			/* We need to find /global/player. */
			/* Does this work? Seems not to. */
			ob = find_object("/global/player");

			if (ob) {
				push_malloced_string(res);
				v = apply("convert_message", ob, 1, ORIGIN_EFUN);

				/* Return the result! */
				if (v && v->type == T_STRING) {
					pop_n_elems(num_arg);
					share_and_push_string(v->u.string);
				}
				else {
					pop_n_elems(num_arg);
					push_undefined();
				}
			}
			else {
				pop_n_elems(num_arg);
				push_undefined();
			}
		}

	}
	else {
		pop_n_elems(num_arg);
		push_malloced_string(res);
	}
} /* query_multiple_short() */

void
f_query_multiple_short()
{
	svalue_t *sv = sp - st_num_arg + 1;
	const char *type = NULL;
	int no_dollars = 0, quiet = 0, dark = 0;

	if ( st_num_arg > 4) {
		if (sv[4].type == T_NUMBER) {
			dark = sv[4].u.number;
		}
	}

	if ( st_num_arg > 3) {
		if (sv[3].type == T_NUMBER) {
			quiet = sv[3].u.number;
		}
	}

	if ( st_num_arg > 2) {
		if (sv[2].type == T_NUMBER) {
			no_dollars = sv[2].u.number;
		}
	}

	if (st_num_arg >= 2) {
		if (sv[1].type == T_STRING) {
			type = sv[1].u.string;
		}
	}

	query_multiple_short(sv, type, no_dollars, quiet, dark, st_num_arg);
}

#endif

#ifdef F_REFERENCE_ALLOWED
/* Hideous mangling of C code by Taffyd. */

/* varargs int reference_allowed(object referree, mixed referrer) */

#define PLAYTESTER_HANDLER "/obj/handlers/playtesters"
#define PLAYER_HANDLER "/obj/handlers/player_handler"

int _in_reference_allowed = 0;

int reference_allowed(object_t * referee, object_t * referrer_obj, const char * referrer_name)
{
	int invis = 0;
	int referee_creator = 0;
	svalue_t *v;
	svalue_t *item;
	array_t *vec;
	const char *referee_name = NULL;
	object_t *playtester_handler = NULL;
	object_t *player_handler = NULL;
	int referrer_playtester = 0;
	int referrer_match = 0;
	int playtester_match = 0;
	int i;
	int size;
	int ret = 0;

	/* Check to see whether we're invisible */
	v = apply("query_invis", referee, 0, ORIGIN_EFUN);

	if (v && v->type == T_NUMBER) {
		invis = v->u.number;
	}
	/* And if we're a creator. */
	v = apply("query_creator", referee, 0, ORIGIN_EFUN);

	if ( v && v->type == T_NUMBER) {
		referee_creator = v->u.number;
	}

	/* If we're not invisible, or not a creator, or currently in a 
	 reference allowed call, then we can see them. */
	if (!invis || !referee_creator || _in_reference_allowed) {
		return 1;
	}

	_in_reference_allowed = 1;

	if (referrer_obj && referee == referrer_obj) {
		_in_reference_allowed = 0;
		return 1;
	}

	/* Determine the names of these guys.
	 * We might need to make copies of these strings? apply()
	 * has a few oddities. 
	 */

	v = apply("query_name", referee, 0, ORIGIN_EFUN);

	if (v && v->type == T_STRING) {
		referee_name = v->u.string;
	}

	if (referrer_obj && !referrer_name) {
		v = apply("query_name", referrer_obj, 0, ORIGIN_EFUN);

		if (v && v->type == T_STRING) {
			referrer_name = v->u.string;
		}
	}

	if (!referee_name || !referrer_name) {
		_in_reference_allowed = 0;
		return 1;
	}

	playtester_handler = find_object(PLAYTESTER_HANDLER);

	if ( playtester_handler ) {
		copy_and_push_string(referrer_name);
		v = apply("query_playtester", playtester_handler, 1, ORIGIN_EFUN);

		if (v && v->type == T_NUMBER) {
			referrer_playtester = v->u.number;
		}
	}

	v = apply( "query_allowed", referee, 0, ORIGIN_EFUN);

	if (v && v->type == T_ARRAY) {
		vec = v->u.arr;
		size = vec->size;
		/* Iterate through the allowed array. */
		for (i = 0; i < size; i++) {
			item = vec->item + i;

			if (strcmp(referrer_name, item->u.string) == 0) {
				referrer_match = 1;

				/* If they're not a playtester, then bail as soon as 
				 * we make this match. */
				if (!referrer_playtester) {
					break;
				}
			}

			if (referrer_playtester &&
					strcmp("playtesters", item->u.string) == 0) {
				playtester_match = 1;

				/* If we've already made a referrer match, then time
				 * to bail now. */
				if (referrer_match) {
					break;
				}
			}
		}
	}

	/* If we found a match, then they are allowed so bail. */
	if ( referrer_match || playtester_match ) {
		_in_reference_allowed = 0;
		return 1;
	}

	switch(invis) {
		case 3:
		/* Check for High Lord Invis. */

		copy_and_push_string(referrer_name);
		v = apply("high_programmer", master_ob, 1, ORIGIN_EFUN);

		if (v && v->type == T_NUMBER) {
			ret = v->u.number;
		}
		break;

		case 2:
		/* Check for Lord Invis */

		copy_and_push_string(referrer_name);
		v = apply("query_lord", master_ob, 1, ORIGIN_EFUN);

		if (v && v->type == T_NUMBER) {
			ret = v->u.number;
		}
		break;

		case 1: {
			/* Creator Invis */
			if (referrer_obj) {
				v = apply("query_creator", referrer_obj, 0, ORIGIN_EFUN);

				if (v && v->type == T_NUMBER) {
					ret = v->u.number;
				}
			}
			else {
				player_handler = find_object(PLAYER_HANDLER);
				copy_and_push_string(referrer_name);
				v = apply("test_creator", player_handler, 1, ORIGIN_EFUN);

				if (v && v->type == T_NUMBER) {
					ret = v->u.number;
				}
			}
		}
		break;

		default:
		/* A normal player.
		 * Shouldn't we do this somewhere else? */

		ret = 1;
		break;
	}

	_in_reference_allowed = 0;
	return ret;
}

void
f_reference_allowed()
{
	svalue_t *sv = sp - st_num_arg + 1;
	svalue_t *v;
	object_t *referee = NULL;
	object_t *referrer_obj = command_giver; /* Default to this_player(). */
	const char *referrer_name = NULL;
	int result = 0;
	int num_arg = st_num_arg;

	/* Maybe I could learn how to use this :p 
	 CHECK_TYPES(sp-1, T_NUMBER, 1, F_MEMBER_ARRAY); */

	if (sv->type == T_OBJECT && sv->u.ob) {
		referee = sv->u.ob;
	}

	if (st_num_arg > 1) {
		if (sv[1].type == T_STRING && sv[1].u.string) {
			/* We've been passed in a string, now we need to call 
			 * find_player() */
#ifdef F_FIND_PLAYER
			/* If we have a find_player() efun, then we need to sue 
			 * the following method.  This hasn't been tested!
			 */
			referrer = find_living_object(sv[1].u.string, 1);
#else
			if (simul_efun_ob) {
				push_svalue(&sv[1]);
				v = apply("find_player", simul_efun_ob, 1, ORIGIN_EFUN);

				if (v && v->type == T_OBJECT) {
					referrer_obj = v->u.ob;
					referrer_name = sv[1].u.string;
				}
				else {
					referrer_obj = NULL;
					referrer_name = sv[1].u.string;
				}
			}
#endif
		}
		if (sv[1].type == T_OBJECT && sv[1].u.ob) {
			referrer_obj = sv[1].u.ob;
			referrer_name = NULL;
		}
	}

	if (referee && (referrer_obj || referrer_name)) {
		result = reference_allowed(referee, referrer_obj, referrer_name);

		pop_n_elems(num_arg);
		push_number(result);
	} else {
		pop_n_elems(num_arg);
		push_undefined();
	}
}

#endif

#ifdef F_ADD_A

void f_add_a() {
	const char *str = sp->u.string;
	char *ret;
	char *p;
	char first;
	int len;
	int an;

	while( *str == ' ' )
	str++;

	// If *str is 0, it was only spaces.  Return "a ".
	if( *str == 0 ) {
		pop_stack();
		copy_and_push_string( "a " );
		return;
	}

	len = strlen( str );
	// Don't add anything if it already begins with a or an.
	if( !strncasecmp( str, "a ", 2 ) || !strncasecmp( str, "an ", 3 ) ) {
		return;
	}

	first = *str;
	an = 0;

	// Some special cases.
	// If it begins with "us", check the following letter.
	// "a use", "a usurper", "a user", but "an usher".
	if( !strncasecmp( str, "us", 2 ) ) {
		first = str[2];
		an = 1;
	}

	// "hour*" gets "an".
	if( !strncasecmp( str, "hour", 4 ) ) {
		first = 'o';
	}

	switch( first ) {
		case 'a':
		case 'e':
		case 'i':
		case 'o':
		case 'u':
		case 'A':
		case 'E':
		case 'I':
		case 'O':
		case 'U':
		an = !an;
		break;
		default:
		break;
	}

	if( an ) { // Add an.
		if( len + 3 > max_string_length ) {
			free_string_svalue( sp );
			error( "add_a() exceeded max string length.\n" );
		}
		ret = new_string( len + 3, "f_add_a" );
		memcpy( ret, "an ", 3 );
		p = ret + 3;
	} else { // Add a.
		if( len + 2 > max_string_length ) {
			free_string_svalue( sp );
			error( "add_a() exceeded max string length.\n" );
		}
		ret = new_string( len + 2, "f_add_a" );
		memcpy( ret, "a ", 2 );
		p = ret + 2;
	}

	// Add the rest of the string.
	memcpy( p, str, len + 1 ); // + 1: get the \0.
	free_string_svalue( sp );
	sp->type = T_STRING;
	sp->subtype = STRING_MALLOC;
	sp->u.string = ret;
}

#endif
// This along with add_a() is the only sfun in /secure/simul_efun/add_a.c
#ifdef F_VOWEL
void f_vowel() {
	char v = (char)sp->u.number;

	if( v == 'a' || v == 'e' || v == 'i' || v == 'o' || v == 'u' ||
			v == 'A' || v == 'E' || v == 'I' || v == 'O' || v == 'U' )
	sp->u.number = 1;
	else
	sp->u.number = 0;
}
#endif


#ifdef F_REPLACE

void f_replace() {
	svalue_t *arg2 = sp - st_num_arg + 2;
	if(arg2->type == T_STRING) {
		return f_replace_string();
	} else {
		array_t *arr = arg2->u.arr;
		int i = 0;
		if(arr->size & 1) {
			error("Wrong array size for replace.\n");
		}
		pop_n_elems(st_num_arg-2);
		sp--;

		for (i=0;i<arr->size;i+=2) {
			if(arr->item[i].type == T_STRING && arr->item[i+1].type == T_STRING) {
				share_and_push_string(arr->item[i].u.string);
				share_and_push_string(arr->item[i+1].u.string);
				st_num_arg = 3;
				f_replace_string();
				if(sp->type != T_STRING)
				break;
			}
		}
		free_array(arr);
	}
}

#endif

#if defined(F_REPLACE_MXP) || defined(F_REPLACE_HTML)
void replace_mxp_html(int html, int mxp) {
	char *dst = new_string(max_string_length+8, "f_replace_mxp_html: 2");
	const char *src = sp->u.string;
	char *dst2 = dst;
	while(*src && dst2-dst < max_string_length) {
		switch(*src) {
			case '&':
			strcpy(dst2, "&amp;");
			dst2 += 5;
			break;
			case '<':
			strcpy(dst2, "&lt;");
			dst2 += 4;
			break;
			case '>':
			strcpy(dst2, "&gt;");
			dst2 += 4;
			break;
			case '\n':
			if(mxp) {
				strcpy(dst2, "\e[4z<BR>");
				dst2 += 8;
			} else
			goto def;
			break;
			case '"':
			if(html) {
				strcpy(dst2, "&quot;");
				dst2 += 6;
				break;
			}
			default:
			def:
			*dst2++ = *src;
		}
		src++;
	}
	pop_stack();
	*dst2 = 0;
	push_malloced_string(extend_string(dst, dst2 - dst));
}

#endif

#ifdef F_REPLACE_HTML

void f_replace_html() {replace_mxp_html(1,0);}

#endif

#ifdef F_REPLACE_MXP

void f_replace_mxp() {replace_mxp_html(0,1);}

#endif