// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("helm" ); set_short("horned helm" ); add_adjective("horned" ); set_long("This is a conical, open-faced, iron helm. It is " "bedecked with massive, vicious-looking bull horns, " "which project from each side.\n" ); set_material("iron" ); set_type("helmet" ); set_weight(32 ); setup_armour(32000 ); set_value(1600 ); set_damage_chance(10 ); add_ac("sharp", "sharp", 60 ); add_ac("blunt", "blunt", 55 ); add_ac("pierce", "pierce", 50); } /* setup() */