/* -*- LPC -*- */ /* * $Locker: $ * $Id: rubbish_smell.c,v 1.1 1998/01/06 04:20:30 ceres Exp $ * $Log: rubbish_smell.c,v $ * Revision 1.1 1998/01/06 04:20:30 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "body.smell.rubbish". * <p> * Describe the arguments in here. * @classification body.smell.rubbish * @see help::effects */ #include <effect.h> /** @ignore yes */ void beginning( object player, int time, int id ) { tell_object( player, "You become aware of an embarassingly strong " "smell similar to rotting rubbish coming from your body.\n" ); tell_room( environment( player ), "The revolting smell of rotting rubbish " "starts to reek from "+ (string)player->one_short() + "'s body.\n", player ); player->submit_ee( "make_stink", ({ 20, 20 }), EE_CONTINUOUS ); player->submit_ee( 0, time, EE_REMOVE ); } /* beginning() */ /** @ignore yes */ int merge_effect( object player, int time1, int time2, int id ) { player->submit_ee( 0, time1 + time2 - (int)player->expected_tt(), EE_REMOVE ); return time1 + time2; } /* merge_effect() */ /** @ignore yes */ void end( object player, int time, int id ) { tell_object( player, "The terrible rubbish smell finally fades away.\n" ); } /* end() */ void make_stink( object player, int time, int id ) { tell_object( player, "The smell of rotting rubbish wafts from your " "body.\n" ); tell_room( environment( player ), "The revolting smell of rotting " "rubbish wafts over to you from "+ (string)player->one_short() + ".\n", player ); } /* make_stink() */ /** @ignore yes */ string query_classification() { return "body.smell.rubbish"; } string smell_string( object player, int time ) { return "the horrible rubbish smell"; } /* smell_string() */