// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("armour" ); set_short("coat of jazerant armour" ); add_adjective(({"coat", "of", "jazerant"}) ); add_alias("jazerant" ); set_long("At first glance this would appear to be a very " "heavily padded leather jacket, but on closer " "inspection you realise that it is actually a mail " "hauberk studded into place between two thick layers " "of leather.\n" ); set_material(({"leather", "iron"}) ); set_type("hauberk" ); set_weight(330 ); setup_armour(33000 ); set_value(3000 ); set_damage_chance(20 ); add_ac("sharp", "sharp", 90 ); add_ac("blunt", "blunt", 75 ); add_ac("pierce", "pierce", 50); } /* setup() */