/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("add_pocket() adds a pocket to the" " item. The string is the pockets name, 'side'" " in this case and the value determines how much" " the pocket can hold.\nSyntax:\nadd_pocket(" "\"name\",value);\nExample:\nadd_pocket(\"side\"," "20);\n"); add_exit("back",ITEMSC+"clo_start","path"); } /* setup() */