#include <effect.h> /** * This is the effect skelton docs. This effect * has a classification of "terrain.dont.unload". * p * Describe the arguments in here. * p * This effect has a shadow associated with it. * @classification terrain.dont.unload * @see help::effects */ /** @ignore */ string query_classification() {return "terrain.dont.unload"; } /** @ignore */ string query_shadow_ob() {return "/std/shadows/room/terrain_dont_unload"; } /** @ignore */ mixed beginning( object player, mixed *arg) { player->setup_shad(); return arg; } /** @ignore */ mixed merge_effect( object player, mixed *old, mixed *newish ) { player->setup_shad(); return newish; }