// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("sickle" ); set_short("silver sickle" ); add_adjective("silver" ); set_long("This is a dagger with a crescent shaped blade cast from silver.\n" ); set_weight(9 ); set_value( 2000 ); new_weapon(1580 ); set_damage_chance(5 ); add_attack( "slice", 75, ({ 10, 5, 15 }), "sharp", "sharp" ); add_attack( "stab", 50, ({ 10, 2, 25 }), "pierce", "pierce"); } /* setup() */