skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
inherit OBJECT_OBJ;

int our_offset,
    their_offset,
    last_time,
    cur_alarm,
    offset_alarm,
    alarm;
mixed *alarms; 
string *alarm_write,
       alarm_name;
object our_player;

string get_time();
varargs int get_text(string line);

void setup() {
  set_name("watch");
  add_adjective("demonic");
  add_alias("watch");
  set_main_plural("demonic watches");
  set_short("demonic watch");
  set_long("A small wrist attachable living quarters for a demon.  "+
           "The demon looks pretty harried about giving out the "+
           "time all the time, and the pay is lousy.  PS: try \"use\" "+
           "watch.\n");
  set_value(20000);
  our_offset = 0;
  their_offset = 8;
  last_time = time();
  call_out("check_alarm",60);
  alarms = ({ });
}

string long( string word, int dark ) {
  if (our_offset == their_offset)
    return ::long()+".\n"+get_time()+".\n";
  else
    return ::long()+"\n"+get_time()+"\nMud time: "+ctime(time())+".\n";
}

string query_read() {
  if (our_offset == their_offset)
    return get_time()+".\n";
  else
    return get_time()+"\nMud time: "+ctime(time())+".\n";
}

void init() {
  add_command("time", "");
  add_command("gmt", "<word'offset'>", (:this_object()->set_gmt($4[0]):));
  add_command("use", "<direct:object>", (:this_object()->use():));
  this_player()->add_command("read", this_object());
}

int use(string arg) {
  if (!alarms)
    alarms = ({ });
  printf("%-=80s","You look into the watch and fiddle with several buttons, "+
                  "Finally a light lights up in the top corner say you have "+
                  "the security clearance to modify the settings.\n"+
                  "You can \"set\" an alarm \"remove\" an alarm \"list\" the "+
                  "set alarms. You can \"quit\" also.\n");
  write("What do you wish to do ? ");
  input_to("the_command");
  return 1;
}

int the_command(string arg) {
  string s1;
  int i;

  if (arg == "quit") {
    write("Thank you for using this wonderful watch.\n");
    return 1;
  }
  if (sscanf(arg,"set%s",s1)) {
    int hour, min;
    string name;
    if (sscanf(s1," %s %d:%d%s",name,hour,min,s1)!=4)
      write("Usage: set <name> <hour>:<min> [+]\n");
    else {
      if ((i=member_array(name,alarms))<0)
        alarms += ({ name, hour, min, 0 });
      else
        if (i%4)
          write("Oooooopps, you cannot use that name as an alarm\n");
        else {
          alarms[i+1] = hour;
          alarms[i+2] = min;
        }
      if (s1 == " +") {
        if (i==-1)
          i = sizeof(alarms)-4;
        cur_alarm = i;
        get_text();
        return 1;
      }
    }
  }
  if (sscanf(arg,"remove%s",s1)) {
    string frog;
    if (sscanf(s1," %s",frog)!=1)
      write("Usage: remove <name>\n");
    else
      if ((i=member_array(frog,alarms))<0)
        write("You must remove an existing alarm\n");
      else
        if (i%4)
          write("Ohhh dear.\n");
        else {
          alarms = delete(alarms,i);
          alarms = delete(alarms,i);
          alarms = delete(alarms,i);
          alarms = delete(alarms,i);
        }
  }
  if (sscanf(arg,"list%s",s1)) {
    string chicken;
    if (sscanf(s1," %s",chicken)!=1) {
      for (i=0;i<sizeof(alarms);i+=4) {
        write("Alarm "+alarms[i]+" is set for "+alarms[i+1]+":"+alarms[i+2]+"\n");
      }
    } else {
      if ((i=member_array(chicken,alarms))<0)
        write("That alarm does not exist.\n");
      else
        if (i%4)
          write("Bing basicly");
        else
          write("You have set alarm "+chicken+" to go off at "+alarms[i+1]+":"+
                 alarms[i+2]+"\n");
    }
  }
  if (sscanf(arg,"time%s",s1)==1) {
    write(get_time()+"\n");
  }
// removed as it doesn't do anything
//  if (sscanf(arg,"gmt%s",s1)==2) {
//  }
  write("What do you wish to do ? ");
  input_to("the_command");
  return 1;
}

int do_read() {
  if (query_read_mess() /* && !::do_read() */ )
    return 0;
  write(get_time()+"\n");
  return 1;
}

int set_gmt(string arg) {
  if (!arg) {
    notify_fail("You must give a GMT to set to.\n");
    return 0;
  }
  if (arg[0] == '+')
    sscanf(arg,"+%d",their_offset);
  else
    sscanf(arg,"%d",their_offset);
  write("Ok your GMT offset is now set to ");
  if (their_offset>=0)
    write("+"+their_offset+".\n");
  else
    write(their_offset+".\n");
  return 1;
}

int do_time() {
  write(get_time()+"\n");
  write("Mud time: "+ctime(time())+".\n");
  return 1;
}

string get_time() {
  string the_time;

  the_time = "";

  the_time = ctime(time()-(our_offset-their_offset)*3600);  
  return the_time;
}

varargs int get_text(string line) {
   string text;
  if (!line) {
    text = "";
    write(sprintf("%-=80s","Please enter the text you wish to be displayed "+
          "when the alarm goes off (. to finish)"));
  } else if (line==".") {
    alarms[cur_alarm+3] = text+"\n";
    write("What do you wish to do ? ");
    input_to("the_command");
    return 1;
  } else
    text += line+"\n";
  write("] ");
  input_to("get_text");
  return 1;
}

mixed query_auto_load() {
  mixed ret;

  if (!alarms)
    alarms = ({ });
  ret = ({ their_offset, alarms });
  return ret;
}

void init_arg(mixed *arg) {

  their_offset = arg[0];
  alarms = arg[1];
  if (!alarms)
    alarms = ({ });
}

void check_alarm() {
   int the_time, offset, i;
   int tmp;
   
   the_time = time();
   offset = (the_time/(3600*24))*3600*24 - our_offset*3600;
   for (i=0;i<sizeof(alarms);i+=4) {

      tmp = offset + (alarms[i+1]-our_offset+their_offset)*3600 + alarms[i+2]*60;
      if (the_time>tmp && tmp>last_time) {
         /* we go off. bounce */
         alarm = 6;
         alarm_name = alarms[i];
         if (alarms[i+3])
         alarm_write = explode(alarms[i+3],"\n");
      else
         alarm_write = ({
            "Beep Beep Beep, Your "+alarms[i]+" alarm has gone off.\n",
            "Beep Beep Beep, Your "+alarms[i]+" alarm has gone off.\n",
            "Beep Beep Beep, Your "+alarms[i]+" alarm has gone off.\n",
            "Beep Beep Beep, Your "+alarms[i]+" alarm has gone off.\n",
            "Beep Beep Beep, Your "+alarms[i]+" alarm has gone off.\n",
            "Beep Beep Beep, Your "+alarms[i]+" alarm has gone off.\n",
         });
         offset_alarm = 0;
         set_heart_beat(1);
      }
   }
   last_time = the_time;
   call_out("check_alarm",60);
}

void heart_beat() {
   if (our_player)
     our_player->event_say(this_object(), "The watch goes: "+
                           alarm_write[offset_alarm++]+"\n");
   if (offset_alarm>sizeof(alarm_write))
     set_heart_beat(0);
}

int move(object ob) {
  int i;

  i = ::move(ob);
  our_player = environment();
  return i;
}