skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
inherit "/std/book";
#include <colour.h>


void setup() {

  set_name("Command Summary");
  add_alias( ({"book", "command book", "summary", "command summary"})  );
  add_adjective( ({ "small", "black", "small black", "command" }) );
  set_long("This is a pocket size black book, which looks as if it "+
           "has just been printed.\n");
   set_read_mess( "The Creator's Command Quick Reference." );
  set_no_pages(8);
  set_main_plural("small black books");
  add_plural("command summaries");
  add_plural("books");
  set_weight(11);   
  add_property("no recycling", 1);

  set_open_page( 1 );
  add_read_mess( "This book contains some information on basic calls that "
                 "most Creators should be aware of.\n"
                 "\n"
                 "                        Index.\n"
                 "\n"
                 "%^GREEN%^Show a help file to a player%^RESET%^...................2\n"
                 "%^GREEN%^Resurrect a player%^RESET%^.............................3\n"
                 "%^GREEN%^Replace a life%^RESET%^.................................3\n"
                 "%^GREEN%^Locate a player%^RESET%^................................4\n"
                 "%^GREEN%^Travel to a player%^RESET%^.............................4\n"
                 "%^GREEN%^Travel to a room%^RESET%^...............................4\n"
                 "%^GREEN%^Bring a player to you%^RESET%^..........................4\n"
                 "%^GREEN%^Check a player's inventory%^RESET%^.....................5\n"
                 "%^GREEN%^Replace a receipt for a player%^RESET%^.................5\n"
                 "%^GREEN%^Replace other items%^RESET%^............................5\n"
                 "%^GREEN%^Remove an item or receipt from player%^RESET%^..........5\n"
                 "%^GREEN%^Reproduce an item%^RESET%^..............................5\n"
                 "%^GREEN%^Find an item's path%^RESET%^............................5\n"
                 "%^GREEN%^See a player's list of quests%^RESET%^..................6\n"
                 "%^GREEN%^Grant a divorce%^RESET%^................................6\n"
                 "%^GREEN%^Reset a room or item%^RESET%^...........................7\n"
                 "%^GREEN%^Drop or move your Bulletin board%^RESET%^...............7\n"
                 "%^GREEN%^Talk or emote to all Creators%^RESET%^..................7\n"
                 "%^GREEN%^Changing your appearance, entry messages%^RESET%^.......8\n"
                 , 0, "common", 1);

  set_open_page( 2 );
  add_read_mess( "\n%^GREEN%^How to show a helpfile to a player%^RESET%^\n"
                 "\n"
                 "Sometimes the best way to answer a player's questions is "
                 "simply to send her the helpfile.  "
                 "This is accomplished by giving the command:\n"
                 "%^CYAN%^showhelp <player> <helpfile>%^RESET%^.\n"
                 "An example of this would be:\n"
                 "%^CYAN%^showhelp arby liaison%^RESET%^.\n"
                 , 0 , "common", 1);
  set_open_page( 3 );
  add_read_mess( "\n%^GREEN%^How to resurrect a player\n"
                 "How to add a life to that max%^RESET%^\n"
                 "\n"
                 "When a player dies through a bug, it is sometimes necessary to "
                 "resurrect her.  The simplest way to do this is with Oblilix's "
                 "Resurrector, found in your bookcase.  However, the actual call "
                 "can also be used:\n"
                 "%^CYAN%^call remove_ghost() <player>%^RESET%^.\n"
                 "For example:\n"
                 "%^CYAN%^call remove_ghost() ycore%^RESET%^.\n"
                 "In some cases, you may also want to replace, or adjust, the "
                 "maximum number of lives a player has.  The call for this is:\n"
                 "%^CYAN%^call adjust_max_deaths(number) <player>%^RESET%^.\n"
                 "For example:\n"
                 "%^CYAN%^call adjust_max_deaths(1) lagger%^RESET%^.\n" , 0, "common", 1);
  set_open_page( 4 );
  add_read_mess( "\n%^GREEN%^How to locate a player\n"
                 "How to go to a player\n"
                 "How to go to a room\n"
                 "How to bring a player to you%^RESET%^\n"
                 "\n"
                 "There are two commands that allow you to simply locate a player:\n"
                 "%^CYAN%^whereis <player>%^RESET%^\n"
                 "will give you the location of the named player, and the command:\n"
                 "%^CYAN%^people%^RESET%^\n"
                 "on its own will list the names and locations of all players.\n"
                 "To go to a player, simply use:\n"
                 "%^CYAN%^goto <player>'%^RESET%^.\n"
                 "Going to a room is a bit more complex.  You need to first know the "
                 "path of the room.  This can be found by using:\n"
                 "%^CYAN%^cd%^RESET%^ (change directory) and %^CYAN%^ls%^RESET%^ "
                 "(list directory) and moving through the directory structure until you find "
                 "the desired room.  You can also find the path you want by asking "
                 "another cre, by noting convenient spots as you walk around, and "
                 "writing them down, etc.  Once you know the path, the command is:\n"
                 "%^CYAN%^goto <path>%^RESET%^.\n"
                 "The best way to bring a player to you is with Ceres' Transporter, "
                 "since this keeps a portal open to the player's previous location.  "
                 "Otherwise, you can use:\n"
                 "%^CYAN%^trans <player>%^RESET%^.\n"
                 "%^RED%^***%^RESET%^ Remember to note the player's original location so "
                 "you can go there, and trans her back. %^RED%^***%^RESET%^", 0,
                 "common", 1);
  set_open_page( 5 );
  add_read_mess( "\n%^GREEN%^How to check a player's inventory\n"
                 "How to replace a lost item with a receipt\n"
                 "How to replace other items\n"
                 "How to remove items or receipts from a player\n"
                 "Duplicating items\n"
                 "Finding an item's path%^RESET%^\n"
                 "\n"
                 "You can check a player's current inventory by typing:\n"
                 "%^CYAN%^inv <player>%^RESET%^.\n"
                 "To replace an item that the player has a receipt for, first:\n"
                 "%^CYAN%^stat <item> in <player>%^RESET%^.\n"
                 "This will give you all sorts of information on the item that is "
                 "missing.  What you want is the path.  After you note this, type: "
                 "%^CYAN%^clone <path>%^RESET%^,\n"
                 "then hand the item to the player.  To remove the receipt, or any other "
                 "items from the player's inventory:\n"
                 "%^CYAN%^dest <item> in <player>%^RESET%^.\n"
                 "%^RED%^***%^RESET%^ Be cautious when using dest.  Do NOT %^CYAN%^dest "
                 "0 in <player>%^RESET%^ as this will delete her entire inventory. "  
                 "%^RED%^***%^RESET%^\n"                                        
                 "Most of the other items that can be replaced for a player can be done "
                 "using Presto's Wand. "
                 "To copy an item that a player already has one of, use:\n"
                 "%^CYAN%^duplicate <item> in <player>%^RESET%^.\n"
                 , 0, "common", 1);
  set_open_page( 6 );
  add_read_mess( "\n%^GREEN%^How to list the quests a player has done\n"
                 "How to grant a divorce%^RESET%^\n"                              
                 "\n" 
                 "Once in a while you may need to check on whether or not a player has"
                 " completed a certain quest.  This is accomplished with:\n"
                 "%^CYAN%^pquests <player>%^RESET%^.\n" 
                 "This will list all of the player's current quest information.\n" 
                 "In rare cases, a player may approach you to ask about a divorce.  "    
                 "Most often this occurs when a player's MUD spouse is no longer active "     
                 "on Discworld.  What this means is that it is impossible for them "
                 "to have a divorce granted via game channels.  To divorce a player:\n"
                 "%^CYAN%^call remove_property(\"spouse\") <player>\n"
                 "dest wedding ring in <player>%^RESET%^.\n" 
                 , 0, "common", 1);
  set_open_page( 7 );
  add_read_mess( "\n%^GREEN%^To reset a room or item\n"
                 "How to drop or move your Bulletin board\n"
                 "How to emote to other Creators%^RESET%^\n"
                 "\n"
                 "Sometimes, all you need to do to solve a player's problem is to "
                 "reset the room or item that seems to have a problem.  Use great care "
                 "when updating rooms, because this will clear out any items in the room "
                 "that don't belong there.  Update syntax is:\n"
                 "%^CYAN%^update <path> %^RESET%^(if you know the path to the item "
                 "or room.)\n"
                 "%^CYAN%^update <item> in <player> %^RESET%^(to update something in "
                 "the player's inv.)\n"
                 "%^CYAN%^update here %^RESET%^(to update the room you are in.)\n"
                 "If you've picked up your bulletin board, and would like to drop it, or "
                 "stow it in a pocket, or backpack, first use the call:\n"
                 "%^CYAN%^call set_drop() board%^RESET%^.\n"
                 "The command %^CYAN%^cre%^RESET%^ does a few things, depending on syntax:\n"
                 "%^CYAN%^cre <text>%^RESET%^ sends the text as a chat to all creators,\n"
                 "%^CYAN%^cre@ <text>%^RESET%^ sends the text as an emote to all creators,\n"
                 "%^CYAN%^cre?%^RESET%^ lists all the creators currently visible to you, "
                 "and online."
                 , 0, "common", 1);
  set_open_page( 8 ); 
  add_read_mess( "\n%^GREEN%^Changing your appearance%^RESET%^ "
                 "\n"
                 "As a creator, there are a few things you can do to customize "
                 "how you appear to players.  Many of these are listed with the "
                 "%^CYAN%^review%^RESET%^ command.  Review will show you what messages are "
                 "currently displayed when you enter or leave a room, either by walking or "
                 "by using %^CYAN%^goto%^RESET%^ to teleport there.\n"
                 "The exit/entry fields can be changed with:\n"
                 "%^CYAN%^call setmin(\"text\") me%^RESET%^ and \n"
                 "%^CYAN%^call setmout(\"text\") me%^RESET%^.\n"
                 "These will change the message given when you walk into a room.\n"
                 "To change the teleport messages, use:\n"
                 "%^CYAN%^call setmmin(\"text\") me%^RESET%^ and \n"
                 "%^CYAN%^call setmmout(\"text\") me%^RESET%^.\n"
                 "You can also change your description with:\n"
                 "%^CYAN%^call set_long(\"text\") me%^RESET%^.\n"
                 , 0, "common", 1);
  set_open_page( 9 );
  set_open_page( 0 );
}

/* setup */
int do_tear() { return 0; }
int query_binding_force() {return 100; }