skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * This class contains all the stuff needed to control families in a
 * player.
 * @author Pinkfish
 * @started Fri Oct 30 07:53:30 PST 1998
 */

#include <clubs.h>

/**
 * The class for family information in the family stuff for the player.
 * This is used internaly to the player object and should not be used
 * elsewhere.
 * @member name the family name
 * @member adjectives the adjectives
 * @member id the id
 * @member titles the allowed played titles
 * @member cur_title the current player title
 */
class family_information {
   string name;
   string *adjectives;
   string id;
   string *titles;
   string cur_title;
   string *clubs;
}

// The name of the variable is this because we need to
// preserve save file integrity.
private class family_information _family_name;

string query_name();

/**
 * This method creates the family information class and fills in all the
 * defaults.
 */
private class family_information create_family_info() {
   class family_information bing;

   bing = new(class family_information);
   bing->adjectives = ({ });
   bing->titles = ({ "mr", "miss", "mrs", "ms" });
   bing->clubs = ({ });

   return bing;

} /* create_family_info() */

/**
 * Update the adjectives.
 */
private void update_adjectives() {
   if( !_family_name )
       return;

   _family_name->adjectives = ({ });
   _family_name->id = 0;

   if( _family_name->name ) {
       _family_name->adjectives = explode( lower_case(_family_name->name), " ")[0..<2];
       _family_name->id = explode( lower_case(_family_name->name), " ")[<1];
   }

   if( _family_name->cur_title )
       _family_name->adjectives += explode( _family_name->cur_title, " ");

} /* update_adjectives() */

/**
 * This method adds the players title into the list of allowed titles.
 * @param title the title to add into the list
 * @see set_player_title()
 * @see remove_player_title()
 * @return 1 if the title was added successfuly, 0 if it exists
 * @example
 * player->add_player_title("lord");
 */
int add_player_title(string title) {
   title = lower_case(title);
   if( !_family_name )
       _family_name = create_family_info();
   if( member_array( title, _family_name->titles ) == -1 ) {
       _family_name->titles += ({ title });
       return 1;
   }

   return 0;

} /* add_player_title() */

/**
 * This method removes the players title from the list of allowed titles.
 * @param title the title to remove from the list
 * @see set_player_title()
 * @see add_player_title()
 */
void remove_player_title(string title) {
   title = lower_case(title);
   if( !_family_name )
       _family_name = create_family_info();
   if( member_array( title, _family_name->titles ) != -1 )
       _family_name->titles -= ({ title });
} /* remove_player_title() */

/**
 * This method sets the current family name of the player.
 * @param name the new family name
 * @see query_family_name()
 * @return 1 if successfully set
 */
int set_family_name( string name ) {
   // Not a family, or not a member.
   if( name && ( !CLUB_HANDLER->is_family(name) ||
       !CLUB_HANDLER->is_member_of( name, query_name() ) ) )
       return 0;

   if( !classp(_family_name) )
       _family_name = create_family_info();

   if( _family_name->name )
       CLUB_HANDLER->remove_member( _family_name->name, query_name() );

   if( name )
      _family_name->name = CLUB_HANDLER->query_club_name(name);
   else
      _family_name = 0;

   update_adjectives();
   return 1;

} /* set_family_name() */

/**
 * This method checks to make sure the players current family name
 * is still valid.  This will be called on startup and at various
 * other times.
 * @see set_family_name()
 */
void check_family_name() {
   class family_information frog;
   string bing;

   if( !classp(_family_name) && _family_name ) {
       bing = (string)_family_name;
       _family_name = create_family_info();
       set_family_name(bing);
   }

   if( classp(_family_name) && sizeof(_family_name) == 5 ) {
       frog = new(class family_information);
       frog->adjectives = _family_name->adjectives;
       frog->id = _family_name->id;
       frog->cur_title = _family_name->cur_title;
       frog->name = _family_name->name;
       frog->titles = _family_name->titles;
       frog->clubs = ({ });
       _family_name = frog;
   }

   if( _family_name && _family_name->name ) {
       if( !CLUB_HANDLER->is_family(_family_name->name) ||
           !CLUB_HANDLER->is_member_of(_family_name->name, query_name() ) ) {
           _family_name->name = 0;
       }
   }

   if( _family_name && strlen(_family_name->cur_title) > 20 ) {
       tell_object( TO, "%^YELLOW%^Your title is too long!  "
           "Resetting.\n%^RESET%^");
       _family_name->cur_title = 0;
   }

   update_adjectives();
   remove_player_title("mad");

} /* check_family_name() */

/**
 * This method queries the current family name of the player.
 * @return the name of the family, 0 if none set
 * @see set_family_name()
 */
string query_family_name() {
   if( stringp(_family_name) )
       return (string)_family_name;

   if( _family_name )
       return _family_name->name;

   return 0;

} /* query_family_name() */

/**
 * This method returns the current title of the player.
 * @return the current title of the player, 0 if none set
 * @see query_family_name()
 */
string query_player_title() {
   if( _family_name && _family_name->cur_title )
       return CAP(_family_name->cur_title);
   return 0;
} /* query_player_title() */

/**
 * This method returns all the player titles as a nice list.
 * @return all the player titles
 */
string *query_all_player_titles() {
   if( !_family_name )
       _family_name = create_family_info();
   return _family_name->titles;
} /* query_all_player_titles() */

/**
 * This method sets the current title of the player.
 * @param title the new title to set
 * @return 1 if successful, 0 on failure
 * @see query_player_title()
 */
int set_player_title( string title ) {
   string* bits;

   if( !_family_name )
       _family_name = create_family_info();

   if( strlen(title) > 20 )
       return 0;

   // Allow them to setup combination titles.
   bits = ( title ? explode( title, " ") : ({ }) );

   if( sizeof( filter( bits, (: member_array(
       $1, _family_name->titles ) != -1 :) ) ) == sizeof(bits) &&
       sizeof(bits) <= 1 ) {
       _family_name->cur_title = ( title ? implode( map( bits,
           (: CAP($1) :) ), " ") : 0 );
       update_adjectives();
       return 1;
   }

   return 0;

} /* set_player_title() */

/**
 * This method adds a club to current list of known clubs on the
 * family.
 * @param club the club to add
 */
int add_player_club(string club) {
   class family_information frog;

   if( !club )
       return 0;

   club = CLUB_HANDLER->normalise_name(club);
   if( !CLUB_HANDLER->is_club(club) )
       return 0;

   if( !_family_name )
       _family_name = create_family_info();

   if( classp(_family_name) && sizeof(_family_name) == 5 ) {
       frog = new(class family_information);
       frog->adjectives = _family_name->adjectives;
       frog->id = _family_name->id;
       frog->cur_title = _family_name->cur_title;
       frog->name = _family_name->name;
       frog->titles = _family_name->titles;
       frog->clubs = ({ });
       _family_name = frog;
   }

   if( member_array( club, _family_name->clubs ) == -1 ) {
       _family_name->clubs += ({ club });
       return 1;
   }

   return 0;

} /* add_player_club() */

/**
 * This method removes a club from the list of know clubs.
 * @param club the club to remove
 */
void remove_player_club(string club) {
   if( !club )
       return;

   if( !_family_name )
       return;

   club = CLUB_HANDLER->normalise_name(club);
   _family_name->clubs -= ({ club });

} /* remove_player_club() */

/**
 * This method returns the current know clubs the player is a meber of
 * @return the array of known clubs
 */
string *query_player_clubs() {
   if( !_family_name )
       return ({ });
   return _family_name->clubs;
} /* query_player_clubs() */

/**
 * @ignore yes
 * Adjectives which are added because of the family.
 */
string *parse_command_id_list() {
   if( _family_name && _family_name->id )
       return ({ _family_name->id });
   return ({ });
} /* parse_command_id_list() */

/**
 * @ignore yes
 * Adjectives which are added because of the family.
 */
string *parse_command_plural_id_list() {
   if( _family_name && _family_name->id )
       return ({ pluralize(_family_name->id) });
   return ({ });
} /* parse_command_id_list() */

/**
 * @ignore yes
 * Adjectives which are added because of the family.
 */
string *parse_command_adjectiv_id_list() {
   if( _family_name )
       return _family_name->adjectives;
   return ({ });
} /* parse_command_id_list() */