// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("scimitar" ); set_short("sharp scimitar" ); set_main_plural("sharp scimitars" ); add_adjective(({ "sharp" }) ); add_alias(({ }) ); add_plural(({ }) ); set_long( "This is a sharp curved scimitar. The blade gets wider " "as it curves towards the end. At the end of the blade " "is a gap between two sharp points.\n" ); set_weight(15 ); set_value( 1200 ); new_weapon( 1280 ); set_damage_chance(2 ); add_attack( "slice", 50, ({ 40, 4, 20 }), "sharp", "sharp" ); add_attack( "sharp", 50, ({ 50, 3, 30 }), "sharp", "sharp"); } /* setup() */