.DT set_amount $MUDNAME$ cont_medium help set_amount Name .SI 5 set_amount - The amount of this stuff. .EI Syntax .SI 5 void set_amount(int amount); .EI Description .SP 5 5 Sets the amount of the stuff in question. This is the number of things of the continuous medium. Eg: If you had 20 marbles and marbles were handled as a continuous medium, this would return 20. .EP Example .SI 5 /* Food inherits cont_medium */ inherit "/obj/food"; void setup() { set_name("rice"); set_long( "Little oval shaped hard nuggets, they are made almost totally " "of starch.\n"); /* Make it a continuous object */ set_continuous(); /* Set an alias to the medium so that it can be connected correctly */ set_medium_alias("RiceStuff"); /* How much of the stuff we have here */ set_amount(100); /* 200 bits of rice weighs 1 weight unit */ set_weight_unit( ({ 1, 200 }) ); /* The name of a pile of them */ set_pile_name("pile"); /* The size of each of the amounts */ set_amount_types( ([ "pinch" : ({ 1, "pinches" }), "handful" : ({ 100, "handfuls" }), "bucket" : ({ 10000, "buckets" }) ]) ); /* The name for each of the sizes of piles */ set_pile_types(({ 400, "small", 800, "medium", 1600, "large", "huge" }) ); } /* setup() */ .EI See also .SP 5 5 query_amount, set_weight_unit, query_weight_unit, adjust_amount, pile_size, amount_size .EP