inherit "/std/effect_shadow"; int delayed; /** @ignore yes */ string query_msgin() { return "$N hobble$s in from $F."; } /** @ignore yes */ string query_msgout() { delayed = 1; call_out( "delay_off", 5 ); return "$N hobble$s $T."; } /** @ignore yes */ int cannot_walk() { if( delayed ) { tell_object( player, "You are too tired to walk.\n" ); return 1; } else return player->cannot_walk(); } /** @ignore yes */ void delay_off() { delayed = 0; }