inherit "/std/races/demonic"; void setup() { set_long("This is one of the denizens of the Underworld.\n"); set_name("demon"); set_height(250); set_weight(5000); set_desc("a nasty-looking demon"); set_stats( ({ 10, 0, -2, 10, 4 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_skill_level("general.health", level * 2 ); thing->add_ac("blunt", "blunt", level / 2 ); thing->add_ac("pierce", "pierce", level / 4 ); thing->add_ac("sharp", "sharp", level / 3 ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = thing->query_skill_bonus("fighting.combat.melee.unarmed"); number = 4 + sqrt( number ); thing->remove_attack("hands"); thing->remove_attack("feet"); thing->remove_attack("claws"); thing->remove_attack("bite"); thing->add_attack("claws", 75, ({ 2 * number, 8, number }), "sharp", "unarmed", 0 ); thing->add_attack("bite", 25, ({ 3 * number, 10, number }), "pierce", "unarmed", 0 ); } /* set_unarmed_attacks() */