/* -*- LPC -*- */ /* * $Locker: $ * $Id: hooded_cloak.c,v 1.1 1998/01/06 04:06:32 ceres Exp $ * $Log: hooded_cloak.c,v $ * Revision 1.1 1998/01/06 04:06:32 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "mudlib.clothing.hooded-cloak". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification mudlib.clothing.hooded-cloak * @see help::effects */ #include "path.h" #include <effect.h> /** @ignore yes */ string query_classification() { return "mudlib.clothing.hooded-cloak"; } int query_indefinite() { return 1; } /** @ignore yes */ string query_shadow_ob() { return SHADOWS +"hooded_cloak"; } /** @ignore yes */ int merge_effect( object player, int old_state, int new_state ) { return old_state | new_state; } /* merge_effect() */