/* -*- LPC -*- */ /* * $Locker: $ * $Id: paralysis_effect.c,v 1.1 1998/01/06 04:15:00 ceres Exp $ * $Log: paralysis_effect.c,v $ * Revision 1.1 1998/01/06 04:15:00 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "priest.paralysis". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification priest.paralysis * @see help::effects */ #include <effect.h> #include "path.h" /** @ignore yes */ string query_classification() { return "priest.paralysis"; } /** @ignore yes */ void beginning( object player, int number ) { tell_object(player, "You can't move! You seem to be paralysed.\n"); player->submit_ee( 0, number, EE_REMOVE ); } /* beginning() */ /** @ignore yes */ int merge_effect( object player, int number1, int number2 ) { return number1 + number2; } /* merge_effect() */ /** @ignore yes */ void end( object player ) { tell_object(player, "You can move again.\n"); } /* end() */ /** @ignore yes */ string query_shadow_ob() { return SHADOWS+"paralysis_shadow"; }