.DT Fighting $MUDNAME$ Player Help Fighting .SH Name .SI 5 fighting - the processes of combat .EI .SH Description .SP 5 5 During your travels on $MUDNAME$, there will be occasions when it is necessary to fight. You may be up against an aggressive monster which is after the taste of your blood, or a mugger who is after the contents of your purse; you may be fighting a duel with knives or taking part in a joust. Your ability to fight is determined by a set of skills and the way in which you fight is determined by your tactics. .EP .SH Skills .SI 10 fighting | combat | | melee your skill in a fight with: | | | sharp - slashing attacks | | | pierce - stabbing attacks | | | blunt - blunt attacks | | | unarmed - unarmed combat | | range your skill at: | | | fired - using bows, crossbows, blowpipes, etc. | | | thrown - throwing weapons | | parry your skill at parrying: | | | melee - weapons that are held by an opponent | | | range - weapons that are fired or thrown | | dodging your skill at dodging: | | | melee - when in melee combat | | | range - when a weapon is fired or thrown | | special your skill at special manoeuvres involving: | | | weapons - weapons | | | unarmed - unarmed combat | | | tactics - fighting tactics | points how much energy you can spend on fighting .EI .SH Combat .SP 5 5 Combat is made up of rounds, each of which follows the same pattern, and each person in the fight gets one round every four to eight seconds of real time. During each round a set of attacks are attempted by the attacker; the attacks available depend on the weapon or weapons that the attacker is wielding and the successful use of each attack depends on the attacker's bonus in the relevant skill for that weapon - you won't do more damage with a "more powerful" weapon unless you have the skills to match. If an attack is successfully mounted, the target (the person the attacker happens to be attacking this round) first attempts to dodge (if dodging is part of the target's tactics); the success of the attempt is determined by the target's bonus in f.c.dodging.melee versus the skill of the attacker and an amount dependent on how much weight the target is carrying - you'll be less able to dodge if you're kitted up in very heavy armour, for instance. If no attempt to dodge is made or if the attempt fails, the target then attempts to parry (again, if parrying is part of the target's tactics); the success of the attempt is determined by the target's bonus in f.c.parry.held versus the amount of damage the attacker is trying to do and an amount dependent on the weight of the weapon being used to parry. If no attempt to parry is made or the attempt fails, the target is hit, some of the damage being absorbed by the target's armour and the rest of it damaging the target. If the attacker is consistently much more skillful in the use of the weapons than is required to mount a successful attack with them each time, the attacker will get an extra attack that follows immediately. .EP .SH See also .SP 5 5 consider, tactics, protect, unprotect, concentrate, monitor, wimpy .EP