// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("club" ); set_short("spiked club" ); add_adjective(({ "spiked" }) ); set_main_plural("spiked clubs" ); set_long("This is a great length of wood, carved to let you get " "a good swing at someone with it. As if that weren't bad " "enough, someone then went and hammered lots of nasty " "metal spikes into it.\n" ); set_weight(160 ); set_value(900 ); new_weapon(1840 ); set_damage_chance(5 ); add_attack("blunt", 100, ({ 10, 3, 40 }), "blunt", "blunt", 0 ); add_attack("pierce", 25, ({ 0, 5, 50 }), "pierce", "sharp", 0); } /* setup() */